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Split polygon into two with selection subtracting
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1 changed files with 7 additions and 1 deletions
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@ -228,14 +228,20 @@ func merge_multiple_selections(merge := true) -> void:
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self.local_selected_pixels = selected_pixels_copy
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self.local_selected_pixels = selected_pixels_copy
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else:
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else:
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var arr = Geometry.clip_polygons_2d(selection.polygon, polygon)
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var arr = Geometry.clip_polygons_2d(selection.polygon, polygon)
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# print(arr.size())
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if arr.size() == 0: # if the new selection completely overlaps the current
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if arr.size() == 0: # if the new selection completely overlaps the current
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selection.queue_free()
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selection.queue_free()
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elif arr.size() == 1: # if the selections intersect
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else: # if the selections intersect
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selection.set_polygon(arr[0])
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selection.set_polygon(arr[0])
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var selected_pixels_copy = selection.local_selected_pixels.duplicate()
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var selected_pixels_copy = selection.local_selected_pixels.duplicate()
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for pixel in local_selected_pixels:
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for pixel in local_selected_pixels:
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selected_pixels_copy.erase(pixel)
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selected_pixels_copy.erase(pixel)
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selection.local_selected_pixels = selected_pixels_copy
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selection.local_selected_pixels = selected_pixels_copy
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for i in range(1, arr.size()):
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var selection_shape = load("res://src/Tools/SelectionShape.tscn").instance()
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Global.current_project.selections.append(selection_shape)
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Global.canvas.add_child(selection_shape)
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selection_shape.set_polygon(arr[i])
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func move_start(move_pixel : bool) -> void:
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func move_start(move_pixel : bool) -> void:
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