Added a boolean to check if new frames will be linked and an array of linked frames to Global.layers

This doesn't add any new functionality right now
This commit is contained in:
OverloadedOrama 2020-03-14 21:40:10 +02:00
parent f9ee251b01
commit a60efccbfd
6 changed files with 42 additions and 42 deletions

View file

@ -373,8 +373,9 @@ func _ready() -> void:
error_dialog = find_node_by_name(root, "ErrorDialog")
# Store [Layer name, Layer visibility boolean, Layer lock boolean, Frame container]
layers.append([tr("Layer") + " 0", true, false, HBoxContainer.new()])
# Store [Layer name (0), Layer visibility boolean (1), Layer lock boolean (2), Frame container (3),
# will new frames be linked boolean (4), Array of linked frames (5)]
layers.append([tr("Layer") + " 0", true, false, HBoxContainer.new(), false, []])
# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root, node_name) -> Node: