Added edit palette menu and custom file saving

This commit is contained in:
CheetoHead 2019-12-16 20:23:18 -05:00
parent 388352467b
commit b094c6595f
10 changed files with 563 additions and 87 deletions

131
Scripts/EditPalettePopup.gd Normal file
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@ -0,0 +1,131 @@
extends WindowDialog
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var palette_grid = $VBoxContainer/HBoxContainer/Panel/EditPaletteGridContainer
onready var color_name_edit = $VBoxContainer/HBoxContainer3/EditPaletteColorNameLineEdit
onready var color_picker = $VBoxContainer/HBoxContainer/EditPaletteColorPicker
var palette_button = preload("res://Prefabs/PaletteButton.tscn");
var current_palette : String
var current_swatch := -1
var working_palette : Dictionary
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func open(palette : String) -> void:
current_palette = palette
if Global.palettes.has(palette):
working_palette = Global.palettes[palette].duplicate()
_display_palette()
self.popup_centered()
pass
func _display_palette() -> void:
_clear_swatches()
var index := 0
for color_data in working_palette.colors:
var color = Color(color_data.data)
var new_button = palette_button.instance()
new_button.color = color
new_button.get_child(0).modulate = color
new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
new_button.draggable = true
new_button.index = index
new_button.connect("on_drop_data", self, "on_move_swatch")
new_button.connect("pressed", self, "on_swatch_select", [index])
palette_grid.add_child(new_button)
index += 1
func _clear_swatches() -> void:
for child in palette_grid.get_children():
if child is BaseButton:
child.disconnect("on_drop_data", self, "on_move_swatch")
child.queue_free()
func on_swatch_select(index : int) -> void:
current_swatch = index
color_name_edit.text = working_palette.colors[index].name
color_picker.color = working_palette.colors[index].data
pass
func on_move_swatch(from : int, to : int) -> void:
var color_to_move = working_palette.colors[from]
working_palette.colors.remove(from)
working_palette.colors.insert(to, color_to_move)
palette_grid.move_child(palette_grid.get_child(from), to)
# Re-index swatches with new order
var index := 0
for child in palette_grid.get_children():
child.index = index
index += 1
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_AddSwatchButton_pressed() -> void:
var color = Color.white
var color_data = {}
color_data.data = color.to_html(true)
color_data.name = "no name"
working_palette.colors.push_back(color_data)
var new_button = palette_button.instance()
new_button.color = color
new_button.get_child(0).modulate = color
new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
new_button.draggable = true
var index : int = palette_grid.get_child_count()
new_button.index = index
new_button.connect("on_drop_data", self, "on_move_swatch")
new_button.connect("pressed", self, "on_swatch_select", [index])
palette_grid.add_child(new_button)
pass # Replace with function body.
func _on_RemoveSwatchButton_pressed() -> void:
working_palette.colors.remove(current_swatch)
palette_grid.remove_child(palette_grid.get_child(current_swatch))
pass # Replace with function body.
func _on_EditPaletteSaveButton_pressed() -> void:
Global.palettes[current_palette] = working_palette
Global.palette_container.on_palette_select(current_palette)
Global.palette_container.save_palette(current_palette, working_palette.name + ".json")
self.hide()
pass # Replace with function body.
func _on_EditPaletteCancelButton_pressed() -> void:
self.hide()
pass # Replace with function body.
func _on_EditPaletteColorNameLineEdit_text_changed(new_text) -> void:
if current_swatch > 0 && current_swatch < working_palette.colors.size():
working_palette.colors[current_swatch].name = new_text
_refresh_hint_tooltip(current_swatch)
pass
func _on_EditPaletteColorPicker_color_changed(color) -> void:
if current_swatch > 0 && current_swatch < working_palette.colors.size():
palette_grid.get_child(current_swatch).get_child(0).modulate = color
working_palette.colors[current_swatch].data = color.to_html(true)
_refresh_hint_tooltip(current_swatch)
pass
func _refresh_hint_tooltip(index : int):
palette_grid.get_child(current_swatch).hint_tooltip = working_palette.colors[current_swatch].data.to_upper() + " " + working_palette.colors[current_swatch].name
pass

View file

@ -187,6 +187,11 @@ var remove_palette_button : TextureButton
var palette_option_button : OptionButton
var edit_palette_button : BaseButton
var palette_container : GridContainer
var edit_palette_popup : WindowDialog
var new_palette_dialog : ConfirmationDialog
var new_palette_name_line_edit : LineEdit
var error_dialog : AcceptDialog
func _ready() -> void:
undo_redo = UndoRedo.new()
@ -275,6 +280,11 @@ func _ready() -> void:
palette_option_button = find_node_by_name(root, "PaletteOptionButton")
edit_palette_button = find_node_by_name(root, "EditPalette")
palette_container = find_node_by_name(root, "PaletteContainer")
edit_palette_popup = find_node_by_name(root, "EditPalettePopup")
new_palette_dialog = find_node_by_name(root, "NewPaletteDialog")
new_palette_name_line_edit = find_node_by_name(new_palette_dialog, "NewPaletteNameLineEdit")
error_dialog = find_node_by_name(root, "ErrorDialog")
#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root, node_name) -> Node:

View file

@ -1047,3 +1047,16 @@ func _exit_tree() -> void:
func _on_PaletteOptionButton_item_selected(ID) -> void:
var palette_name = Global.palette_option_button.get_item_metadata(ID)
Global.palette_container.on_palette_select(palette_name)
func _on_EditPalette_pressed() -> void:
Global.palette_container.on_edit_palette()
pass
func _on_RemovePalette_pressed() -> void:
Global.palette_container.remove_current_palette()
pass
func _on_NewPaletteDialog_confirmed() -> void:
Global.palette_container.on_new_palette_confirmed()
pass

39
Scripts/PaletteButton.gd Normal file
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@ -0,0 +1,39 @@
extends Button
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
signal on_drop_data
export var index := 0;
export var color : Color = Color.white
export var draggable := false
var drag_preview_texture = preload("res://Assets/Graphics/Palette/swatch_drag_preview.png")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func get_drag_data(position):
var data = null;
if(draggable):
#print(String(get_instance_id()) + ": Drag Start");
data = {source_index = index};
var drag_icon = TextureRect.new();
drag_icon.texture = drag_preview_texture;
drag_icon.modulate = color
set_drag_preview(drag_icon);
return data;
func can_drop_data(position, data):
return true;
func drop_data(position, data):
emit_signal("on_drop_data", data.source_index, index);
pass;
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

View file

@ -3,6 +3,7 @@ extends GridContainer
var palette_button = preload("res://Prefabs/PaletteButton.tscn");
var current_palette = "Default"
var from_palette : = {}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -24,8 +25,8 @@ func on_palette_select(palette_name : String) -> void:
var palette : Dictionary = Global.palettes[palette_name]
Global.remove_palette_button.disabled = true # Cannot remove by default
if(palette.has("editable")):
if(palette.editable):
if palette.has("editable"):
if palette.editable:
Global.remove_palette_button.disabled = false # Can remove if custom palette
_display_palette(palette)
@ -33,6 +34,62 @@ func on_palette_select(palette_name : String) -> void:
current_palette = "Default"
_display_palette(Global.palettes["Default"])
func on_edit_palette() -> void:
var palette : Dictionary = Global.palettes[current_palette]
var create_new_palette := true # Create new palette by default
if palette.has("editable"):
if palette.editable:
create_new_palette = false # Edit if already a custom palette
if create_new_palette:
from_palette = Global.palettes[current_palette]
Global.new_palette_name_line_edit.text = "Custom_" + current_palette
Global.new_palette_dialog.popup_centered()
else:
from_palette = {}
Global.edit_palette_popup.open(current_palette)
func on_new_palette_confirmed() -> void:
var new_palette_name : String = Global.new_palette_name_line_edit.text
var result : String = create_new_palette(new_palette_name, from_palette)
if not result.empty():
Global.error_dialog.set_text(result);
Global.error_dialog.popup_centered()
func create_new_palette(name : String, from_palette : Dictionary = {}) -> String: # Returns empty string, else error string
var new_palette : Dictionary = {}
# Check if new name is valid
if name.empty():
return "Error: Palette must have a valid name."
if Global.palettes.has(name):
return "Error: Palette '" + name + "' already exists!"
new_palette.name = name
# Check if source palette has data
if from_palette.has("name"):
new_palette = from_palette.duplicate()
new_palette.name = name
new_palette.editable = true
else:
new_palette.colors = []
new_palette.comments = ""
new_palette.editable = true
# Add palette to Global and options
Global.palettes[name] = new_palette
Global.palette_option_button.add_item(name)
var index := Global.palette_option_button.get_item_count() - 1
Global.palette_option_button.set_item_metadata(index, name)
Global.palette_option_button.select(index)
save_palette(name, name + ".json")
on_palette_select(name)
return ""
func _display_palette(palette : Dictionary) -> void:
var index := 0
@ -58,29 +115,17 @@ func on_color_select(index : int) -> void:
Global.update_right_custom_brush()
func _load_palettes() -> void:
var files := []
var dir := Directory.new()
if not dir.dir_exists("user://palettes"):
dir.make_dir("user://palettes");
dir.make_dir("user://palettes/custom");
dir.make_dir("user://custom/palettes")
dir.copy("res://Assets/Graphics/Palette/default_palette.json","user://palettes/default_palette.json");
dir.copy("res://Assets/Graphics/Palette/bubblegum16.json","user://palettes/bubblegum16.json");
dir.open("user://palettes")
dir.list_dir_begin()
var palette_files : Array = get_palette_files("user://palettes")
while true:
var file_name = dir.get_next()
if file_name == "":
break
elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"):
files.append(file_name)
dir.list_dir_end()
for file_name in files:
for file_name in palette_files:
var result : String = load_palette("user://palettes/" + file_name)
if result:
Global.palette_option_button.add_item(result)
@ -88,9 +133,34 @@ func _load_palettes() -> void:
Global.palette_option_button.set_item_metadata(index, result)
if result == "Default":
Global.palette_option_button.select(index)
dir.open("user://palettes/custom")
var custom_palette_files : Array = get_palette_files("user://palettes/custom")
for file_name in custom_palette_files:
var result : String = load_palette("user://palettes/custom/" + file_name)
if result:
Global.palette_option_button.add_item(result)
var index := Global.palette_option_button.get_item_count() - 1
Global.palette_option_button.set_item_metadata(index, result)
for item in Global.palette_option_button.items:
print(item)
func get_palette_files(path : String) -> Array:
var dir := Directory.new()
var results = []
dir.open(path)
dir.list_dir_begin()
while true:
var file_name = dir.get_next()
if file_name == "":
break
elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"):
results.append(file_name)
dir.list_dir_end()
return results
func load_palette(path : String) -> String:
# Open file for reading
@ -117,11 +187,28 @@ func load_palette(path : String) -> String:
return palette_name
func _save_palette(palette : Dictionary, name : String, path : String) -> void:
func remove_current_palette() -> void:
if Global.palettes[current_palette].has("editable"):
if Global.palettes[current_palette].editable:
_delete_palette_file(current_palette + ".json")
Global.palettes.erase(current_palette)
var selected_index := Global.palette_option_button.selected
Global.palette_option_button.remove_item(selected_index)
if(selected_index - 1 >= 0):
Global.palette_option_button.select(selected_index - 1)
on_palette_select(Global.palette_option_button.get_item_metadata(selected_index - 1))
pass
func _delete_palette_file(file_name : String) -> void:
var dir = Directory.new()
dir.remove("user://palettes/custom/" + file_name)
func save_palette(palette_name : String, filename : String) -> void:
var palette_data = Global.palettes[palette_name]
# Open file for writing
var file := File.new()
file.open(path, File.WRITE)
file.open("user://palettes/custom/" + filename, File.WRITE)
# Write palette data to file
file.store_string(JSON.print(palette))
file.store_string(JSON.print(palette_data))
file.close()