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Import brushes from folder
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot. - There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files. - Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems - Fixed bug where you could save a project brush that was completely transparent - Fixed bug where, if you named a file, some shortcuts would be activated. - export_presets.cfg is now ignored.
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parent
e825cc03e5
commit
b1e8bde3ac
10 changed files with 108 additions and 88 deletions
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@ -374,7 +374,7 @@ func _draw() -> void:
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var start_pos_x = mouse_pos.x - (Global.left_brush_size >> 1)
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var start_pos_y = mouse_pos.y - (Global.left_brush_size >> 1)
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draw_rect(Rect2(start_pos_x, start_pos_y, Global.left_brush_size, Global.left_brush_size), Color.blue, false)
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Global.BRUSH_TYPES.CUSTOM:
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Global.BRUSH_TYPES.FILE, Global.BRUSH_TYPES.CUSTOM:
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var custom_brush_size = Global.custom_left_brush_image.get_size() - Vector2.ONE
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var dst := rectangle_center(mouse_pos, custom_brush_size)
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draw_texture(Global.custom_left_brush_texture, dst)
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@ -385,7 +385,7 @@ func _draw() -> void:
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var start_pos_x = mouse_pos.x - (Global.right_brush_size >> 1)
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var start_pos_y = mouse_pos.y - (Global.right_brush_size >> 1)
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draw_rect(Rect2(start_pos_x, start_pos_y, Global.right_brush_size, Global.right_brush_size), Color.red, false)
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Global.BRUSH_TYPES.CUSTOM:
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Global.BRUSH_TYPES.FILE, Global.BRUSH_TYPES.CUSTOM:
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var custom_brush_size = Global.custom_right_brush_image.get_size() - Vector2.ONE
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var dst := rectangle_center(mouse_pos, custom_brush_size)
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draw_texture(Global.custom_right_brush_texture, dst)
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@ -505,7 +505,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
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layers[current_layer_index][0].set_pixel(mirror_x, mirror_y, color)
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sprite_changed_this_frame = true
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Global.BRUSH_TYPES.CUSTOM:
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Global.BRUSH_TYPES.FILE, Global.BRUSH_TYPES.CUSTOM:
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var custom_brush_size := custom_brush_image.get_size() - Vector2.ONE
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pos = pos.floor()
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var dst := rectangle_center(pos, custom_brush_size)
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