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Import brushes from folder
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot. - There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files. - Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems - Fixed bug where you could save a project brush that was completely transparent - Fixed bug where, if you named a file, some shortcuts would be activated. - export_presets.cfg is now ignored.
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10 changed files with 108 additions and 88 deletions
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@ -97,22 +97,23 @@ func _process(delta) -> void:
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#Handle copy
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if Input.is_action_just_pressed("copy") && Global.selected_pixels.size() > 0:
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Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
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#And save as custom brush
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var brush_img := Image.new()
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brush_img = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
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if brush_img.is_invisible():
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return
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brush_img = brush_img.get_rect(brush_img.get_used_rect()) #save only the visible pixels
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Global.custom_brushes.append(brush_img)
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Global.create_brush_button(brush_img)
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Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
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#Handle paste
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if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && Global.image_clipboard.get_size() > Vector2.ZERO:
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Global.canvas.handle_undo("Draw")
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layer.blend_rect(Global.image_clipboard, Rect2(Vector2.ZERO, polygon[2]-polygon[0]), polygon[0])
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layer.lock()
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Global.canvas.handle_redo("Draw")
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#Global.canvas.update_texture(Global.canvas.current_layer_index)
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func _draw() -> void:
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if img.get_size() == polygon[2] - polygon[0]:
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