Import brushes from folder

- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot.
- There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files.
- Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems
- Fixed bug where you could save a project brush that was completely transparent
- Fixed bug where, if you named a file, some shortcuts would be activated.
- export_presets.cfg is now ignored.
This commit is contained in:
OverloadedOrama 2019-11-11 04:20:09 +02:00
parent e825cc03e5
commit b1e8bde3ac
10 changed files with 108 additions and 88 deletions

View file

@ -1,32 +0,0 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="C:/Users/Overloaded/Dropbox/Orama Interactive/Projects/[Programa Labs]/Pixelorama/Full of bugs/Pixelorama.exe"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.0.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
custom_template/release=""
custom_template/debug=""
application/icon=""
application/file_version="0.3"
application/product_version="0.3"
application/company_name="Orama Interactive"
application/product_name="Pixelorama"
application/file_description=""
application/copyright="Orama Interactive 2019"
application/trademarks=""