Full Greek support and minor UI changes

Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
This commit is contained in:
OverloadedOrama 2019-12-08 03:12:34 +02:00
parent d81d7ee5ef
commit bf4052ad84
13 changed files with 356 additions and 245 deletions

View file

@ -12,12 +12,12 @@ func _on_BrushButton_pressed() -> void:
if Global.current_left_tool == "Pencil":
Global.left_color_interpolation_container.visible = true
if hint_tooltip == "":
Global.left_brush_type_label.text = "Custom brush"
Global.left_brush_type_label.text = tr("Custom brush")
else:
Global.left_brush_type_label.text = "Brush: %s" % hint_tooltip
Global.left_brush_type_label.text = tr("Brush:") + " %s" % hint_tooltip
else: #Pixel brush
Global.left_color_interpolation_container.visible = false
Global.left_brush_type_label.text = "Brush: Pixel"
Global.left_brush_type_label.text = tr("Brush: Pixel")
Global.update_left_custom_brush()
@ -28,12 +28,12 @@ func _on_BrushButton_pressed() -> void:
if Global.current_right_tool == "Pencil":
Global.right_color_interpolation_container.visible = true
if hint_tooltip == "":
Global.right_brush_type_label.text = "Custom brush"
Global.right_brush_type_label.text = tr("Custom brush")
else:
Global.right_brush_type_label.text = "Brush: %s" % hint_tooltip
Global.right_brush_type_label.text = tr("Brush:") + " %s" % hint_tooltip
else: #Pixel brush
Global.right_color_interpolation_container.visible = false
Global.right_brush_type_label.text = "Brush: Pixel"
Global.right_brush_type_label.text = tr("Brush: Pixel")
Global.update_right_custom_brush()