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Full Greek support and minor UI changes
Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
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parent
d81d7ee5ef
commit
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13 changed files with 356 additions and 245 deletions
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@ -12,12 +12,12 @@ func _on_BrushButton_pressed() -> void:
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if Global.current_left_tool == "Pencil":
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Global.left_color_interpolation_container.visible = true
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if hint_tooltip == "":
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Global.left_brush_type_label.text = "Custom brush"
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Global.left_brush_type_label.text = tr("Custom brush")
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else:
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Global.left_brush_type_label.text = "Brush: %s" % hint_tooltip
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Global.left_brush_type_label.text = tr("Brush:") + " %s" % hint_tooltip
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else: #Pixel brush
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Global.left_color_interpolation_container.visible = false
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Global.left_brush_type_label.text = "Brush: Pixel"
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Global.left_brush_type_label.text = tr("Brush: Pixel")
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Global.update_left_custom_brush()
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@ -28,12 +28,12 @@ func _on_BrushButton_pressed() -> void:
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if Global.current_right_tool == "Pencil":
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Global.right_color_interpolation_container.visible = true
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if hint_tooltip == "":
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Global.right_brush_type_label.text = "Custom brush"
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Global.right_brush_type_label.text = tr("Custom brush")
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else:
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Global.right_brush_type_label.text = "Brush: %s" % hint_tooltip
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Global.right_brush_type_label.text = tr("Brush:") + " %s" % hint_tooltip
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else: #Pixel brush
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Global.right_color_interpolation_container.visible = false
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Global.right_brush_type_label.text = "Brush: Pixel"
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Global.right_brush_type_label.text = tr("Brush: Pixel")
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Global.update_right_custom_brush()
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