Full Greek support and minor UI changes

Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
This commit is contained in:
OverloadedOrama 2019-12-08 03:12:34 +02:00
parent d81d7ee5ef
commit bf4052ad84
13 changed files with 356 additions and 245 deletions

View file

@ -319,7 +319,7 @@ func update_texture(layer_index : int, update_frame_tex := true) -> void:
layers[layer_index][1].create_from_image(layers[layer_index][0], 0)
var layer_container := get_layer_container(layer_index)
if layer_container:
layer_container.get_child(0).get_child(1).texture = layers[layer_index][1]
layer_container.get_child(1).get_child(0).texture = layers[layer_index][1]
if update_frame_tex:
#This code is used to update the texture in the animation timeline frame button
@ -440,9 +440,9 @@ func generate_layer_panels() -> void:
if !layers[i][2]:
layers[i][2] = "Layer %s" % i
layer_container.i = i
layer_container.get_child(0).get_child(1).texture = layers[i][1]
layer_container.get_child(0).get_child(2).text = layers[i][2]
layer_container.get_child(0).get_child(3).text = layers[i][2]
layer_container.get_child(1).get_child(0).texture = layers[i][1]
layer_container.get_child(1).get_child(1).text = layers[i][2]
layer_container.get_child(1).get_child(2).text = layers[i][2]
layers[i][3] = true #set visible
Global.vbox_layer_container.add_child(layer_container)