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Full Greek support and minor UI changes
Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
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13 changed files with 356 additions and 245 deletions
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@ -319,7 +319,7 @@ func update_texture(layer_index : int, update_frame_tex := true) -> void:
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layers[layer_index][1].create_from_image(layers[layer_index][0], 0)
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var layer_container := get_layer_container(layer_index)
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if layer_container:
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layer_container.get_child(0).get_child(1).texture = layers[layer_index][1]
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layer_container.get_child(1).get_child(0).texture = layers[layer_index][1]
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if update_frame_tex:
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#This code is used to update the texture in the animation timeline frame button
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@ -440,9 +440,9 @@ func generate_layer_panels() -> void:
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if !layers[i][2]:
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layers[i][2] = "Layer %s" % i
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layer_container.i = i
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layer_container.get_child(0).get_child(1).texture = layers[i][1]
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layer_container.get_child(0).get_child(2).text = layers[i][2]
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layer_container.get_child(0).get_child(3).text = layers[i][2]
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layer_container.get_child(1).get_child(0).texture = layers[i][1]
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layer_container.get_child(1).get_child(1).text = layers[i][2]
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layer_container.get_child(1).get_child(2).text = layers[i][2]
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layers[i][3] = true #set visible
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Global.vbox_layer_container.add_child(layer_container)
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