Full Greek support and minor UI changes

Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
This commit is contained in:
OverloadedOrama 2019-12-08 03:12:34 +02:00
parent d81d7ee5ef
commit bf4052ad84
13 changed files with 356 additions and 245 deletions

View file

@ -262,7 +262,7 @@ func find_node_by_name(root, node_name) -> Node:
func notification_label(text : String) -> void:
var notification : Label = load("res://Prefabs/NotificationLabel.tscn").instance()
notification.text = text
notification.text = tr(text)
notification.rect_position = Vector2(240, OS.window_size.y - 150)
get_tree().get_root().add_child(notification)
@ -347,7 +347,7 @@ func redo(_canvases : Array, layer_index : int = -1) -> void:
func frame_changed(value : int) -> void:
current_frame = value
current_frame_label.text = "Current frame: %s/%s" % [str(current_frame + 1), canvases.size()]
current_frame_label.text = tr("Current frame:") + " %s/%s" % [str(current_frame + 1), canvases.size()]
for c in canvases:
c.visible = false