Full Greek support and minor UI changes

Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
This commit is contained in:
OverloadedOrama 2019-12-08 03:12:34 +02:00
parent d81d7ee5ef
commit bf4052ad84
13 changed files with 356 additions and 245 deletions

View file

@ -126,19 +126,21 @@ func _ready() -> void:
#Options for Import
import_as_new_frame = CheckBox.new()
import_as_new_frame.text = "Import as new frame?"
import_as_new_frame.text = tr("IMPORT_FILE_LABEL")
$ImportSprites.get_vbox().add_child(import_as_new_frame)
#Options for Export
var export_project_hbox := HBoxContainer.new()
export_all_frames = CheckBox.new()
export_all_frames.text = "Export all frames?"
export_all_frames.text = tr("EXPORT_ALLFRAMES_LABEL")
export_as_single_file = CheckBox.new()
export_as_single_file.text = "Export frames as a single file?"
export_as_single_file.text = tr("EXPORT_FRAMES_ASFILE_LABEL")
export_vertical_spritesheet = CheckBox.new()
export_vertical_spritesheet.text = "Vertical spritesheet?"
$ExportSprites.get_vbox().add_child(export_all_frames)
$ExportSprites.get_vbox().add_child(export_as_single_file)
$ExportSprites.get_vbox().add_child(export_vertical_spritesheet)
export_vertical_spritesheet.text = tr("EXPORT_VERTICAL_SPRITESHEET_LABEL")
$ExportSprites.get_vbox().add_child(export_project_hbox)
export_project_hbox.add_child(export_all_frames)
export_project_hbox.add_child(export_as_single_file)
export_project_hbox.add_child(export_vertical_spritesheet)
var path := "Brushes"
var brushes_dir := Directory.new()
@ -938,9 +940,11 @@ func _on_SplitScreenButton_toggled(button_pressed) -> void:
if button_pressed:
Global.viewport_separator.visible = true
Global.second_viewport.visible = true
$SplitScreenButton.hint_tooltip = tr("SPLITSCREEN_HIDE_HT")
else:
Global.viewport_separator.visible = false
Global.second_viewport.visible = false
$SplitScreenButton.hint_tooltip = tr("SPLITSCREEN_HT")
func _on_ColorSwitch_pressed() -> void:
var temp := Global.left_color_picker.color