Layer graphics for the light theme, renamed dark layer graphics, removed unecessary graphics

Also put hover textures for layer visible/invisible
This commit is contained in:
OverloadedOrama 2019-12-21 02:20:23 +02:00
parent e69000b13d
commit c159eda437
106 changed files with 1075 additions and 595 deletions

View file

@ -69,10 +69,12 @@ func changed_selection() -> void:
func _on_VisibilityButton_pressed() -> void:
if Global.canvas.layers[i][3]:
Global.canvas.layers[i][3] = false
visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/layer_invisible.png")
visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/Dark Themes/Layer_Invisible.png")
visibility_button.texture_hover = preload("res://Assets/Graphics/Layers/Dark Themes/Layer_Invisible_Hover.png")
else:
Global.canvas.layers[i][3] = true
visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/layer_visible.png")
visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/Dark Themes/Layer_Visible.png")
visibility_button.texture_hover = preload("res://Assets/Graphics/Layers/Dark Themes/Layer_Visible_Hover.png")
func _on_LineEdit_text_changed(new_text : String) -> void:
Global.canvas.layers[i][2] = new_text