Merge branch 'master' into master

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Overloaded 2019-12-17 13:02:41 +02:00 committed by GitHub
commit c32ad873a6
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17 changed files with 1074 additions and 522 deletions

120
Scripts/EditPalettePopup.gd Normal file
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@ -0,0 +1,120 @@
extends WindowDialog
onready var palette_grid = $VBoxContainer/HBoxContainer/Panel/EditPaletteGridContainer
onready var color_name_edit = $VBoxContainer/HBoxContainer3/EditPaletteColorNameLineEdit
onready var color_picker = $VBoxContainer/HBoxContainer/EditPaletteColorPicker
var palette_button = preload("res://Prefabs/PaletteButton.tscn");
var current_palette : String
var current_swatch := -1
var working_palette : Dictionary
func open(palette : String) -> void:
current_palette = palette
if Global.palettes.has(palette):
working_palette = Global.palettes[palette].duplicate()
_display_palette()
self.popup_centered()
pass
func _display_palette() -> void:
_clear_swatches()
var index := 0
for color_data in working_palette.colors:
var color = Color(color_data.data)
var new_button = palette_button.instance()
new_button.color = color
new_button.get_child(0).modulate = color
new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
new_button.draggable = true
new_button.index = index
new_button.connect("on_drop_data", self, "on_move_swatch")
new_button.connect("pressed", self, "on_swatch_select", [index])
palette_grid.add_child(new_button)
index += 1
func _clear_swatches() -> void:
for child in palette_grid.get_children():
if child is BaseButton:
child.disconnect("on_drop_data", self, "on_move_swatch")
child.queue_free()
func on_swatch_select(index : int) -> void:
current_swatch = index
color_name_edit.text = working_palette.colors[index].name
color_picker.color = working_palette.colors[index].data
pass
func on_move_swatch(from : int, to : int) -> void:
var color_to_move = working_palette.colors[from]
working_palette.colors.remove(from)
working_palette.colors.insert(to, color_to_move)
palette_grid.move_child(palette_grid.get_child(from), to)
# Re-index swatches with new order
var index := 0
for child in palette_grid.get_children():
child.index = index
index += 1
pass
func _on_AddSwatchButton_pressed() -> void:
var color = Color.white
var color_data = {}
color_data.data = color.to_html(true)
color_data.name = "no name"
working_palette.colors.push_back(color_data)
var new_button = palette_button.instance()
new_button.color = color
new_button.get_child(0).modulate = color
new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
new_button.draggable = true
var index : int = palette_grid.get_child_count()
new_button.index = index
new_button.connect("on_drop_data", self, "on_move_swatch")
new_button.connect("pressed", self, "on_swatch_select", [index])
palette_grid.add_child(new_button)
pass # Replace with function body.
func _on_RemoveSwatchButton_pressed() -> void:
working_palette.colors.remove(current_swatch)
palette_grid.remove_child(palette_grid.get_child(current_swatch))
pass # Replace with function body.
func _on_EditPaletteSaveButton_pressed() -> void:
Global.palettes[current_palette] = working_palette
Global.palette_container.on_palette_select(current_palette)
Global.palette_container.save_palette(current_palette, working_palette.name + ".json")
self.hide()
pass # Replace with function body.
func _on_EditPaletteCancelButton_pressed() -> void:
self.hide()
pass # Replace with function body.
func _on_EditPaletteColorNameLineEdit_text_changed(new_text) -> void:
if current_swatch > 0 && current_swatch < working_palette.colors.size():
working_palette.colors[current_swatch].name = new_text
_refresh_hint_tooltip(current_swatch)
pass
func _on_EditPaletteColorPicker_color_changed(color) -> void:
if current_swatch > 0 && current_swatch < working_palette.colors.size():
palette_grid.get_child(current_swatch).get_child(0).modulate = color
working_palette.colors[current_swatch].data = color.to_html(true)
_refresh_hint_tooltip(current_swatch)
pass
func _refresh_hint_tooltip(index : int):
palette_grid.get_child(current_swatch).hint_tooltip = working_palette.colors[current_swatch].data.to_upper() + " " + working_palette.colors[current_swatch].name
pass

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@ -187,6 +187,11 @@ var remove_palette_button : TextureButton
var palette_option_button : OptionButton
var edit_palette_button : BaseButton
var palette_container : GridContainer
var edit_palette_popup : WindowDialog
var new_palette_dialog : ConfirmationDialog
var new_palette_name_line_edit : LineEdit
var error_dialog : AcceptDialog
func _ready() -> void:
undo_redo = UndoRedo.new()
@ -275,6 +280,11 @@ func _ready() -> void:
palette_option_button = find_node_by_name(root, "PaletteOptionButton")
edit_palette_button = find_node_by_name(root, "EditPalette")
palette_container = find_node_by_name(root, "PaletteContainer")
edit_palette_popup = find_node_by_name(root, "EditPalettePopup")
new_palette_dialog = find_node_by_name(root, "NewPaletteDialog")
new_palette_name_line_edit = find_node_by_name(new_palette_dialog, "NewPaletteNameLineEdit")
error_dialog = find_node_by_name(root, "ErrorDialog")
#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root, node_name) -> Node:
@ -439,7 +449,7 @@ func update_left_custom_brush() -> void:
custom_brush.copy_from(custom_brushes[custom_left_brush_index])
var custom_brush_size = custom_brush.get_size()
custom_brush.resize(custom_brush_size.x * left_brush_size, custom_brush_size.y * left_brush_size, Image.INTERPOLATE_NEAREST)
custom_left_brush_image = blend_image_with_color(custom_brush, left_color_picker.color, left_interpolate_slider.value)
custom_left_brush_image = blend_image_with_color(custom_brush, left_color_picker.color, left_interpolate_slider.value / 100)
custom_left_brush_texture.create_from_image(custom_left_brush_image, 0)
left_brush_type_button.get_child(0).texture = custom_left_brush_texture
@ -455,7 +465,7 @@ func update_right_custom_brush() -> void:
custom_brush.copy_from(custom_brushes[custom_right_brush_index])
var custom_brush_size = custom_brush.get_size()
custom_brush.resize(custom_brush_size.x * right_brush_size, custom_brush_size.y * right_brush_size, Image.INTERPOLATE_NEAREST)
custom_right_brush_image = blend_image_with_color(custom_brush, right_color_picker.color, right_interpolate_slider.value)
custom_right_brush_image = blend_image_with_color(custom_brush, right_color_picker.color, right_interpolate_slider.value / 100)
custom_right_brush_texture.create_from_image(custom_right_brush_image, 0)
right_brush_type_button.get_child(0).texture = custom_right_brush_texture

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@ -14,9 +14,9 @@ func _process(delta : float) -> void:
update()
var mouse_pos := get_local_mouse_position()
if mouse_pos.x < RULER_WIDTH: #For double guides
mouse_default_cursor_shape = Control.CURSOR_BDIAGSIZE
mouse_default_cursor_shape = Control.CURSOR_FDIAGSIZE
else:
mouse_default_cursor_shape = Control.CURSOR_HSPLIT
mouse_default_cursor_shape = Control.CURSOR_VSPLIT
#Code taken and modified from Godot's source code
func _draw() -> void:

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@ -1012,12 +1012,12 @@ func _on_RightFillAreaOptions_item_selected(ID : int) -> void:
func _on_LeftLightenDarken_item_selected(ID : int) -> void:
Global.left_ld = ID
func _on_LeftLDAmountSpinbox_value_changed(value : float) -> void:
Global.left_ld_amount = value
Global.left_ld_amount = value / 100
func _on_RightLightenDarken_item_selected(ID : int) -> void:
Global.right_ld = ID
func _on_RightLDAmountSpinbox_value_changed(value : float) -> void:
Global.right_ld_amount = value
Global.right_ld_amount = value / 100
func _on_LeftHorizontalMirroring_toggled(button_pressed) -> void:
Global.left_horizontal_mirror = button_pressed
@ -1047,3 +1047,16 @@ func _exit_tree() -> void:
func _on_PaletteOptionButton_item_selected(ID) -> void:
var palette_name = Global.palette_option_button.get_item_metadata(ID)
Global.palette_container.on_palette_select(palette_name)
func _on_EditPalette_pressed() -> void:
Global.palette_container.on_edit_palette()
pass
func _on_RemovePalette_pressed() -> void:
Global.palette_container.remove_current_palette()
pass
func _on_NewPaletteDialog_confirmed() -> void:
Global.palette_container.on_new_palette_confirmed()
pass

26
Scripts/PaletteButton.gd Normal file
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@ -0,0 +1,26 @@
extends Button
signal on_drop_data
export var index := 0;
export var color : Color = Color.white
export var draggable := false
var drag_preview_texture = preload("res://Assets/Graphics/Palette/swatch_drag_preview.png")
func get_drag_data(position):
var data = null;
if(draggable):
#print(String(get_instance_id()) + ": Drag Start");
data = {source_index = index};
var drag_icon = TextureRect.new();
drag_icon.texture = drag_preview_texture;
drag_icon.modulate = color
set_drag_preview(drag_icon);
return data;
func can_drop_data(position, data):
return true;
func drop_data(position, data):
emit_signal("on_drop_data", data.source_index, index);
pass;

View file

@ -3,46 +3,13 @@ extends GridContainer
var palette_button = preload("res://Prefabs/PaletteButton.tscn");
var current_palette = "Default"
var default_palette = [
Color("#FF000000"),
Color("#FF222034"),
Color("#FF45283c"),
Color("#FF663931"),
Color("#FF8f563b"),
Color("#FFdf7126"),
Color("#FFd9a066"),
Color("#FFeec39a"),
Color("#FFfbf236"),
Color("#FF99e550"),
Color("#FF6abe30"),
Color("#FF37946e"),
Color("#FF4b692f"),
Color("#FF524b24"),
Color("#FF323c39"),
Color("#FF3f3f74"),
Color("#FF306082"),
Color("#FF5b6ee1"),
Color("#FF639bff"),
Color("#FF5fcde4"),
Color("#FFcbdbfc"),
Color("#FFffffff"),
Color("#FF9badb7"),
Color("#FF847e87"),
Color("#FF696a6a"),
Color("#FF595652"),
Color("#FF76428a"),
Color("#FFac3232"),
Color("#FFd95763"),
Color("#FFd77bba"),
Color("#FF8f974a"),
Color("#FF8a6f30")
]
var from_palette : = {}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_load_palettes()
#Select default palette "Default"
on_palette_select(current_palette)
func _clear_swatches() -> void:
@ -53,25 +20,93 @@ func _clear_swatches() -> void:
func on_palette_select(palette_name : String) -> void:
_clear_swatches()
current_palette = palette_name
if Global.palettes.has(palette_name):
_display_palette(Global.palettes[palette_name])
else:
if Global.palettes.has(palette_name): #Palette exists in memory
current_palette = palette_name
var palette : Dictionary = Global.palettes[palette_name]
Global.remove_palette_button.disabled = true # Cannot remove by default
if palette.has("editable"):
if palette.editable:
Global.remove_palette_button.disabled = false # Can remove if custom palette
_display_palette(palette)
else: #Use default on fail
current_palette = "Default"
_display_palette(Global.palettes["Default"])
func _display_palette(palette : Array) -> void:
func on_edit_palette() -> void:
var palette : Dictionary = Global.palettes[current_palette]
var create_new_palette := true # Create new palette by default
if palette.has("editable"):
if palette.editable:
create_new_palette = false # Edit if already a custom palette
if create_new_palette:
from_palette = Global.palettes[current_palette]
Global.new_palette_name_line_edit.text = "Custom_" + current_palette
Global.new_palette_dialog.popup_centered()
else:
from_palette = {}
Global.edit_palette_popup.open(current_palette)
func on_new_palette_confirmed() -> void:
var new_palette_name : String = Global.new_palette_name_line_edit.text
var result : String = create_new_palette(new_palette_name, from_palette)
if not result.empty():
Global.error_dialog.set_text(result);
Global.error_dialog.popup_centered()
func create_new_palette(name : String, from_palette : Dictionary = {}) -> String: # Returns empty string, else error string
var new_palette : Dictionary = {}
# Check if new name is valid
if name.empty():
return "Error: Palette must have a valid name."
if Global.palettes.has(name):
return "Error: Palette '" + name + "' already exists!"
new_palette.name = name
# Check if source palette has data
if from_palette.has("name"):
new_palette = from_palette.duplicate()
new_palette.name = name
new_palette.editable = true
else:
new_palette.colors = []
new_palette.comments = ""
new_palette.editable = true
# Add palette to Global and options
Global.palettes[name] = new_palette
Global.palette_option_button.add_item(name)
var index := Global.palette_option_button.get_item_count() - 1
Global.palette_option_button.set_item_metadata(index, name)
Global.palette_option_button.select(index)
save_palette(name, name + ".json")
on_palette_select(name)
return ""
func _display_palette(palette : Dictionary) -> void:
var index := 0
for color_data in palette:
for color_data in palette.colors:
var color = Color(color_data.data)
var new_button = palette_button.instance()
new_button.get_child(0).modulate = color
new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
new_button.connect("pressed", self, "on_color_select", [index])
add_child(new_button)
index += 1
func on_color_select(index : int) -> void:
var color = Color(Global.palettes[current_palette][index].data)
var color = Color(Global.palettes[current_palette].colors[index].data)
if Input.is_action_just_released("left_mouse"):
Global.left_color_picker.color = color
Global.update_left_custom_brush()
@ -80,28 +115,21 @@ func on_color_select(index : int) -> void:
Global.update_right_custom_brush()
func _load_palettes() -> void:
var files := []
var file := File.new()
var dir := Directory.new()
if not dir.dir_exists("user://palettes"):
dir.make_dir("user://palettes");
if not dir.dir_exists("user://palettes/custom"):
dir.make_dir("user://palettes/custom")
if not file.file_exists("user://palettes/default_palette.json"):
dir.copy("res://Assets/Graphics/Palette/default_palette.json","user://palettes/default_palette.json");
if not file.file_exists("user://palettes/bubblegum16.json"):
dir.copy("res://Assets/Graphics/Palette/bubblegum16.json","user://palettes/bubblegum16.json");
dir.open("user://palettes")
dir.list_dir_begin()
var palette_files : Array = get_palette_files("user://palettes")
while true:
var file_name = dir.get_next()
if file_name == "":
break
elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"):
files.append(file_name)
dir.list_dir_end()
for file_name in files:
for file_name in palette_files:
var result : String = load_palette("user://palettes/" + file_name)
if result:
Global.palette_option_button.add_item(result)
@ -110,10 +138,36 @@ func _load_palettes() -> void:
if result == "Default":
Global.palette_option_button.select(index)
for item in Global.palette_option_button.items:
print(item)
dir.open("user://palettes/custom")
var custom_palette_files : Array = get_palette_files("user://palettes/custom")
for file_name in custom_palette_files:
var result : String = load_palette("user://palettes/custom/" + file_name)
if result:
Global.palette_option_button.add_item(result)
var index := Global.palette_option_button.get_item_count() - 1
Global.palette_option_button.set_item_metadata(index, result)
func get_palette_files(path : String) -> Array:
var dir := Directory.new()
var results = []
dir.open(path)
dir.list_dir_begin()
while true:
var file_name = dir.get_next()
if file_name == "":
break
elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"):
results.append(file_name)
dir.list_dir_end()
return results
func load_palette(path : String) -> String:
# Open file for reading
var file := File.new()
file.open(path, File.READ)
@ -121,7 +175,7 @@ func load_palette(path : String) -> String:
var result_json = JSON.parse(text)
var result = {}
var palette_name = null
var palette_name = null # Default error condition
if result_json.error != OK: # If parse has errors
print("Error: ", result_json.error)
@ -129,21 +183,36 @@ func load_palette(path : String) -> String:
print("Error String: ", result_json.error_string)
else: # If parse OK
var data = result_json.result
if data.has("name"):
if data.has("name"): #If data is 'valid' palette file
palette_name = data.name
Global.palettes[data.name] = data.colors
Global.palettes[data.name] = data
file.close()
return palette_name
func _save_palette(palette : Array, name : String, path : String) -> void:
func remove_current_palette() -> void:
if Global.palettes[current_palette].has("editable"):
if Global.palettes[current_palette].editable:
_delete_palette_file(current_palette + ".json")
Global.palettes.erase(current_palette)
var selected_index := Global.palette_option_button.selected
Global.palette_option_button.remove_item(selected_index)
if(selected_index - 1 >= 0):
Global.palette_option_button.select(selected_index - 1)
on_palette_select(Global.palette_option_button.get_item_metadata(selected_index - 1))
pass
func _delete_palette_file(file_name : String) -> void:
var dir = Directory.new()
dir.remove("user://palettes/custom/" + file_name)
func save_palette(palette_name : String, filename : String) -> void:
var palette_data = Global.palettes[palette_name]
# Open file for writing
var file := File.new()
file.open(path, File.WRITE)
file.open("user://palettes/custom/" + filename, File.WRITE)
var data := {}
data.name = name
data.colors = palette
file.store_string(JSON.print(data))
# Write palette data to file
file.store_string(JSON.print(palette_data))
file.close()