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https://github.com/tonytins/CozyPixelStudio.git
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Added quit dialog
Works when quitting from the menu, when quitting by pressing the close ("X") button and on Alt-F4.
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parent
f63d0105d3
commit
c35a8a6854
3 changed files with 24 additions and 4 deletions
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@ -17,6 +17,7 @@ var animation_forward := true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_tree().set_auto_accept_quit(false)
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OS.set_window_title("(untitled) - Pixelorama")
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
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@ -141,7 +142,7 @@ func _ready() -> void:
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brushes_dir.list_dir_end()
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Global.brushes_from_files = Global.custom_brushes.size()
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func _input(event):
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func _input(event) -> void:
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if event.is_action_pressed("toggle_fullscreen"):
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OS.window_fullscreen = !OS.window_fullscreen
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@ -152,6 +153,11 @@ func _input(event):
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elif event.is_action_pressed(t[1]): #Shortcut for left button
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_on_Tool_pressed(t[0], false, true)
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func _notification(what) -> void:
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: #Handle exit
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$QuitDialog.popup_centered()
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Global.can_draw = false
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func file_menu_id_pressed(id : int) -> void:
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match id:
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0: #New
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@ -184,7 +190,8 @@ func file_menu_id_pressed(id : int) -> void:
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$ExportSprites.popup_centered()
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Global.can_draw = false
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7: #Quit
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get_tree().quit()
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$QuitDialog.popup_centered()
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Global.can_draw = false
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func edit_menu_id_pressed(id : int) -> void:
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match id:
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@ -953,6 +960,9 @@ func _on_RightHorizontalMirroring_toggled(button_pressed) -> void:
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func _on_RightVerticalMirroring_toggled(button_pressed) -> void:
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Global.right_vertical_mirror = button_pressed
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func _on_QuitDialog_confirmed() -> void:
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get_tree().quit()
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func _exit_tree() -> void:
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# Save the window position and size to remember it when restarting the application
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config_cache.set_value("window", "screen", OS.current_screen)
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@ -960,4 +970,3 @@ func _exit_tree() -> void:
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config_cache.set_value("window", "position", OS.window_position)
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config_cache.set_value("window", "size", OS.window_size)
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config_cache.save("user://cache.ini")
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@ -1,6 +1,5 @@
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extends Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var tween := $Tween
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