mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-12-18 10:54:43 -05:00
Created a "UI" folder in src
And a Timeline folder in UI
This commit is contained in:
parent
8d5a673543
commit
c35e4b0613
51 changed files with 1444 additions and 1443 deletions
629
src/UI/Dialogs/ExportDialog.gd
Normal file
629
src/UI/Dialogs/ExportDialog.gd
Normal file
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@ -0,0 +1,629 @@
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extends AcceptDialog
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enum ExportTab { FRAME = 0, SPRITESHEET = 1, ANIMATION = 2 }
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var current_tab : int = ExportTab.FRAME
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# All canvases and their layers processed/blended into images
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var processed_images = [] # Image[]
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# Frame options
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var frame_number := 0
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# Spritesheet options
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enum Orientation { ROWS = 0, COLUMNS = 1 }
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var orientation : int = Orientation.ROWS
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# How many rows/columns before new line is added
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var lines_count := 1
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# Animation options
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enum AnimationType { MULTIPLE_FILES = 0, ANIMATED = 1 }
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var animation_type : int = AnimationType.MULTIPLE_FILES
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var background_color : Color = Color.white
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enum AnimationDirection { FORWARD = 0, BACKWARDS = 1, PING_PONG = 2 }
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var direction : int = AnimationDirection.FORWARD
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# Options
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var resize := 100
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var interpolation := 0 # Image.Interpolation
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var new_dir_for_each_frame_tag : bool = true # you don't need to store this after export
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# Export directory path and export file name
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var directory_path := ""
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var file_name := ""
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var file_format : int = FileFormat.PNG
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enum FileFormat { PNG = 0, GIF = 1}
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var file_exists_alert = "File %s already exists. Overwrite?"
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# Store all settings after export, enables a quick re-export with same settings
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var was_exported : bool = false
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var exported_tab : int
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var exported_frame_number : int
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var exported_orientation : int
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var exported_lines_count : int
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var exported_animation_type : int
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var exported_background_color : Color
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var exported_direction : int
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var exported_resize : int
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var exported_interpolation : int
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var exported_directory_path : String
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var exported_file_name : String
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var exported_file_format : int
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# Export coroutine signal
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signal resume_export_function()
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var stop_export = false
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var animated_preview_current_frame := 0
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var animated_preview_frames = []
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func _ready() -> void:
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$VBoxContainer/Tabs.add_tab("Frame")
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$VBoxContainer/Tabs.add_tab("Spritesheet")
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$VBoxContainer/Tabs.add_tab("Animation")
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if OS.get_name() == "Windows":
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add_button("Cancel", true, "cancel")
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$Popups/FileExistsAlert.add_button("Cancel Export", true, "cancel")
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else:
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add_button("Cancel", false, "cancel")
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$Popups/FileExistsAlert.add_button("Cancel Export", false, "cancel")
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# Disable GIF export for unsupported platforms
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if not $GifExporter.is_platform_supported():
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$VBoxContainer/AnimationOptions/AnimationType.selected = AnimationType.MULTIPLE_FILES
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$VBoxContainer/AnimationOptions/AnimationType.disabled = true
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func show_tab() -> void:
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$VBoxContainer/FrameOptions.hide()
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$VBoxContainer/SpritesheetOptions.hide()
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$VBoxContainer/AnimationOptions.hide()
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match current_tab:
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ExportTab.FRAME:
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file_format = FileFormat.PNG
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$VBoxContainer/File/FileFormat.selected = FileFormat.PNG
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$FrameTimer.stop()
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if not was_exported:
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frame_number = Global.current_frame + 1
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$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.max_value = Global.canvases.size() + 1
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$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.value = frame_number
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process_frame()
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$VBoxContainer/FrameOptions.show()
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ExportTab.SPRITESHEET:
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file_format = FileFormat.PNG
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$VBoxContainer/File/FileFormat.selected = FileFormat.PNG
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$FrameTimer.stop()
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if not was_exported:
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orientation = Orientation.ROWS
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lines_count = int(ceil(sqrt(Global.canvases.size())))
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$VBoxContainer/SpritesheetOptions/Orientation/Orientation.selected = orientation
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = Global.canvases.size()
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.value = lines_count
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCountLabel.text = "Columns:"
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process_spritesheet()
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$VBoxContainer/SpritesheetOptions.show()
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ExportTab.ANIMATION:
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set_file_format_selector()
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process_animation()
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$VBoxContainer/AnimationOptions/AnimationType.selected = animation_type
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$VBoxContainer/AnimationOptions/AnimatedOptions/BackgroundColor.color = background_color
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$VBoxContainer/AnimationOptions/AnimatedOptions/Direction.selected = direction
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$VBoxContainer/AnimationOptions.show()
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set_preview()
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$VBoxContainer/Tabs.current_tab = current_tab
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func external_export() -> void:
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restore_previous_export_settings()
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match current_tab:
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ExportTab.FRAME:
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process_frame()
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ExportTab.SPRITESHEET:
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process_spritesheet()
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ExportTab.ANIMATION:
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process_animation()
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export_processed_images(true)
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func process_frame() -> void:
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var canvas = Global.canvases[frame_number - 1]
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var image := Image.new()
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image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
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blend_layers(image, canvas)
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processed_images.clear()
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processed_images.append(image)
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func process_spritesheet() -> void:
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# If rows mode selected calculate columns count and vice versa
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var spritesheet_columns = lines_count if orientation == Orientation.ROWS else frames_divided_by_spritesheet_lines()
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var spritesheet_rows = lines_count if orientation == Orientation.COLUMNS else frames_divided_by_spritesheet_lines()
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var width = Global.canvas.size.x * spritesheet_columns
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var height = Global.canvas.size.y * spritesheet_rows
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var whole_image := Image.new()
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whole_image.create(width, height, false, Image.FORMAT_RGBA8)
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whole_image.lock()
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var origin := Vector2.ZERO
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var hh := 0
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var vv := 0
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for canvas in Global.canvases:
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if orientation == Orientation.ROWS:
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if vv < spritesheet_columns:
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origin.x = canvas.size.x * vv
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vv += 1
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else:
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hh += 1
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origin.x = 0
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vv = 1
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origin.y = canvas.size.y * hh
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else:
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if hh < spritesheet_rows:
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origin.y = canvas.size.y * hh
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hh += 1
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else:
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vv += 1
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origin.y = 0
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hh = 1
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origin.x = canvas.size.x * vv
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blend_layers(whole_image, canvas, origin)
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processed_images.clear()
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processed_images.append(whole_image)
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func process_animation() -> void:
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processed_images.clear()
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for canvas in Global.canvases:
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var image := Image.new()
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image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
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blend_layers(image, canvas)
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processed_images.append(image)
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func set_preview() -> void:
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remove_previews()
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if processed_images.size() == 1 and current_tab != ExportTab.ANIMATION:
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$VBoxContainer/PreviewScroll/Previews.columns = 1
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add_image_preview(processed_images[0])
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else:
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match animation_type:
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AnimationType.MULTIPLE_FILES:
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$VBoxContainer/PreviewScroll/Previews.columns = ceil(sqrt(processed_images.size()))
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for i in range(processed_images.size()):
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add_image_preview(processed_images[i], i + 1)
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AnimationType.ANIMATED:
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$VBoxContainer/PreviewScroll/Previews.columns = 1
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add_animated_preview()
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func add_image_preview(image: Image, canvas_number: int = -1) -> void:
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var container = create_preview_container()
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var preview = create_preview_rect()
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preview.texture = ImageTexture.new()
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preview.texture.create_from_image(image, 0)
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container.add_child(preview)
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if canvas_number != -1:
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var label = Label.new()
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label.align = Label.ALIGN_CENTER
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label.text = String(canvas_number)
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container.add_child(label)
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$VBoxContainer/PreviewScroll/Previews.add_child(container)
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func add_animated_preview() -> void:
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animated_preview_current_frame = processed_images.size() - 1 if direction == AnimationDirection.BACKWARDS else 0
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animated_preview_frames = []
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for processed_image in processed_images:
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var texture = ImageTexture.new()
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texture.create_from_image(processed_image, 0)
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animated_preview_frames.push_back(texture)
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var container = create_preview_container()
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container.name = "PreviewContainer"
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var preview = create_preview_rect()
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preview.name = "Preview"
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preview.texture = animated_preview_frames[animated_preview_current_frame]
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container.add_child(preview)
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$VBoxContainer/PreviewScroll/Previews.add_child(container)
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$FrameTimer.start()
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func create_preview_container() -> VBoxContainer:
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var container = VBoxContainer.new()
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container.size_flags_horizontal = SIZE_EXPAND_FILL
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container.size_flags_vertical = SIZE_EXPAND_FILL
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container.rect_min_size = Vector2(0, 128)
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return container
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func create_preview_rect() -> TextureRect:
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var preview = TextureRect.new()
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preview.expand = true
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preview.size_flags_horizontal = SIZE_EXPAND_FILL
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preview.size_flags_vertical = SIZE_EXPAND_FILL
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preview.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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return preview
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func remove_previews() -> void:
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for child in $VBoxContainer/PreviewScroll/Previews.get_children():
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child.free()
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func get_proccessed_image_animation_tag_and_start_id(processed_image_id : int) -> Array:
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var result_animation_tag_and_start_id = null
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for animation_tag in Global.animation_tags:
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# Check if processed image is in frame tag and assign frame tag and start id if yes
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# Then stop
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if (processed_image_id + 1) >= animation_tag[2] and (processed_image_id + 1) <= animation_tag[3]:
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result_animation_tag_and_start_id = [animation_tag[0], animation_tag[2]]
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break
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return result_animation_tag_and_start_id
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func export_processed_images(ignore_overwrites : bool) -> void:
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# Stop export if directory path or file name are not valid
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var dir = Directory.new()
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if not dir.dir_exists(directory_path) or not file_name.is_valid_filename():
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$Popups/PathValidationAlert.popup_centered()
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return
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# Check export paths
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var export_paths = []
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for i in range(processed_images.size()):
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stop_export = false
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var multiple_files := true if (current_tab == ExportTab.ANIMATION && animation_type == AnimationType.MULTIPLE_FILES) else false
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var export_path = create_export_path(multiple_files, i + 1)
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# If user want to create new directory for each animation tag then check if directories exist and create them if not
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if multiple_files and new_dir_for_each_frame_tag:
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var frame_tag_directory := Directory.new()
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if not frame_tag_directory.dir_exists(export_path.get_base_dir()):
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frame_tag_directory.open(directory_path)
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frame_tag_directory.make_dir(export_path.get_base_dir().get_file())
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# Check if the file already exists
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var fileCheck = File.new()
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if fileCheck.file_exists(export_path):
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# Ask user if he want's to overwrite the file
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if not was_exported or (was_exported and not ignore_overwrites):
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# Overwrite existing file?
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$Popups/FileExistsAlert.dialog_text = file_exists_alert % export_path
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$Popups/FileExistsAlert.popup_centered()
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# Stops the function until the user decides if he want's to overwrite
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yield(self, "resume_export_function")
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if stop_export:
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# User decided to stop export
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return
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export_paths.append(export_path)
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# Only get one export path if single file animated image is exported
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if current_tab == ExportTab.ANIMATION && animation_type == AnimationType.ANIMATED:
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break
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# Scale images that are to export
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scale_processed_images()
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if current_tab == ExportTab.ANIMATION && animation_type == AnimationType.ANIMATED:
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var frame_delay_in_ms = Global.animation_timer.wait_time * 100
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$GifExporter.begin_export(export_paths[0], processed_images[0].get_width(), processed_images[0].get_height(), frame_delay_in_ms, 0)
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match direction:
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AnimationDirection.FORWARD:
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for i in range(processed_images.size()):
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$GifExporter.write_frame(processed_images[i], background_color, frame_delay_in_ms)
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AnimationDirection.BACKWARDS:
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for i in range(processed_images.size() - 1, -1, -1):
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$GifExporter.write_frame(processed_images[i], background_color, frame_delay_in_ms)
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AnimationDirection.PING_PONG:
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for i in range(0, processed_images.size()):
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$GifExporter.write_frame(processed_images[i], background_color, frame_delay_in_ms)
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for i in range(processed_images.size() - 2, 0, -1):
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$GifExporter.write_frame(processed_images[i], background_color, frame_delay_in_ms)
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$GifExporter.end_export()
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else:
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for i in range(processed_images.size()):
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var err = processed_images[i].save_png(export_paths[i])
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if err != OK:
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OS.alert("Can't save file")
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# Store settings for quick export and when the dialog is opened again
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was_exported = true
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store_export_settings()
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Global.file_menu.get_popup().set_item_text(6, tr("Export") + " %s" % (file_name + file_format_string(file_format)))
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Global.notification_label("File(s) exported")
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hide()
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# Blends canvas layers into passed image starting from the origin position
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func blend_layers(image: Image, canvas: Canvas, origin: Vector2 = Vector2(0, 0)) -> void:
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image.lock()
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var layer_i := 0
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for layer in canvas.layers:
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if Global.layers[layer_i][1]:
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var layer_image := Image.new()
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layer_image.copy_from(layer[0])
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layer_image.lock()
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if layer[2] < 1: # If we have layer transparency
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for xx in layer_image.get_size().x:
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for yy in layer_image.get_size().y:
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var pixel_color := layer_image.get_pixel(xx, yy)
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var alpha : float = pixel_color.a * layer[2]
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layer_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
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canvas.blend_rect(image, layer_image, Rect2(canvas.position, canvas.size), origin)
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layer_i += 1
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image.unlock()
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func scale_processed_images() -> void:
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for processed_image in processed_images:
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if resize != 100:
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processed_image.unlock()
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processed_image.resize(processed_image.get_size().x * resize / 100, processed_image.get_size().y * resize / 100, interpolation)
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func create_export_path(multifile: bool, frame: int = 0) -> String:
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var path = file_name
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# Only append frame number when there are multiple files exported
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if multifile:
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var frame_tag_and_start_id = get_proccessed_image_animation_tag_and_start_id(frame - 1)
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# Check if exported frame is in frame tag
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if frame_tag_and_start_id != null:
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var frame_tag = frame_tag_and_start_id[0]
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var start_id = frame_tag_and_start_id[1]
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# Remove unallowed characters in frame tag directory
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var regex := RegEx.new()
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regex.compile("[^a-zA-Z0-9_]+")
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var frame_tag_dir = regex.sub(frame_tag, "", true)
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if new_dir_for_each_frame_tag:
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# Add frame tag if frame has one
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# (frame - start_id + 1) Makes frames id to start from 1 in each frame tag directory
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path += "_" + frame_tag_dir + "_" + String(frame - start_id + 1)
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return directory_path.plus_file(frame_tag_dir).plus_file(path + file_format_string(file_format))
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else:
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# Add frame tag if frame has one
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# (frame - start_id + 1) Makes frames id to start from 1 in each frame tag
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path += "_" + frame_tag_dir + "_" + String(frame - start_id + 1)
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else:
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path += "_" + String(frame)
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return directory_path.plus_file(path + file_format_string(file_format))
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func frames_divided_by_spritesheet_lines() -> int:
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return int(ceil(Global.canvases.size() / float(lines_count)))
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func file_format_string(format_enum : int) -> String:
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match format_enum:
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0: # PNG
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return '.png'
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1: # GIF
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return '.gif'
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_:
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return ''
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func set_file_format_selector() -> void:
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$VBoxContainer/AnimationOptions/MultipleAnimationsDirectories.visible = false
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match animation_type:
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AnimationType.MULTIPLE_FILES:
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file_format = FileFormat.PNG
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$VBoxContainer/File/FileFormat.selected = FileFormat.PNG
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$FrameTimer.stop()
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$VBoxContainer/AnimationOptions/AnimatedOptions.hide()
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$VBoxContainer/AnimationOptions/MultipleAnimationsDirectories.pressed = new_dir_for_each_frame_tag
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$VBoxContainer/AnimationOptions/MultipleAnimationsDirectories.visible = true
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AnimationType.ANIMATED:
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file_format = FileFormat.GIF
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$VBoxContainer/File/FileFormat.selected = FileFormat.GIF
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$FrameTimer.wait_time = Global.animation_timer.wait_time
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$VBoxContainer/AnimationOptions/AnimatedOptions.show()
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func store_export_settings() -> void:
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exported_tab = current_tab
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exported_frame_number = frame_number
|
||||
exported_orientation = orientation
|
||||
exported_lines_count = lines_count
|
||||
exported_animation_type = animation_type
|
||||
exported_background_color = background_color
|
||||
exported_direction = direction
|
||||
exported_resize = resize
|
||||
exported_interpolation = interpolation
|
||||
exported_directory_path = directory_path
|
||||
exported_file_name = file_name
|
||||
exported_file_format = file_format
|
||||
|
||||
|
||||
# Fill the dialog with previous export settings
|
||||
func restore_previous_export_settings() -> void:
|
||||
current_tab = exported_tab
|
||||
frame_number = exported_frame_number if exported_frame_number <= Global.canvases.size() else Global.canvases.size()
|
||||
orientation = exported_orientation
|
||||
lines_count = exported_lines_count
|
||||
animation_type = exported_animation_type
|
||||
background_color = exported_background_color
|
||||
direction = exported_direction
|
||||
resize = exported_resize
|
||||
interpolation = exported_interpolation
|
||||
directory_path = exported_directory_path
|
||||
file_name = exported_file_name
|
||||
file_format = exported_file_format
|
||||
|
||||
|
||||
func _on_ExportDialog_about_to_show() -> void:
|
||||
# If export already occured - fill the dialog with previous export settings
|
||||
if was_exported:
|
||||
restore_previous_export_settings()
|
||||
|
||||
if directory_path.empty():
|
||||
directory_path = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
|
||||
|
||||
# If export already occured - sets gui to show previous settings
|
||||
$VBoxContainer/Options/Resize.value = resize
|
||||
$VBoxContainer/Options/Interpolation.selected = interpolation
|
||||
$VBoxContainer/Path/PathLineEdit.text = directory_path
|
||||
$VBoxContainer/File/FileLineEdit.text = file_name
|
||||
$VBoxContainer/File/FileFormat.selected = file_format
|
||||
show_tab()
|
||||
|
||||
for child in $Popups.get_children(): # Set the theme for the popups
|
||||
child.theme = Global.control.theme
|
||||
|
||||
file_exists_alert = tr("File %s already exists. Overwrite?") # Update translation
|
||||
#$VBoxContainer/Tabs.set_tab_title(0, "Frame")
|
||||
|
||||
|
||||
func _on_Tabs_tab_clicked(tab : int) -> void:
|
||||
current_tab = tab
|
||||
show_tab()
|
||||
|
||||
|
||||
func _on_Frame_value_changed(value: float) -> void:
|
||||
frame_number = value
|
||||
process_frame()
|
||||
set_preview()
|
||||
|
||||
|
||||
func _on_Orientation_item_selected(id : int) -> void:
|
||||
orientation = id
|
||||
if orientation == Orientation.ROWS:
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCountLabel.text = "Columns:"
|
||||
else:
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCountLabel.text = "Rows:"
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.value = frames_divided_by_spritesheet_lines()
|
||||
process_spritesheet()
|
||||
set_preview()
|
||||
|
||||
|
||||
func _on_LinesCount_value_changed(value : float) -> void:
|
||||
lines_count = value
|
||||
process_spritesheet()
|
||||
set_preview()
|
||||
|
||||
|
||||
func _on_AnimationType_item_selected(id : int) -> void:
|
||||
animation_type = id
|
||||
set_file_format_selector()
|
||||
set_preview()
|
||||
|
||||
|
||||
func _on_BackgroundColor_color_changed(color : Color) -> void:
|
||||
background_color = color
|
||||
|
||||
|
||||
func _on_Direction_item_selected(id : int) -> void:
|
||||
direction = id
|
||||
match id:
|
||||
AnimationDirection.FORWARD:
|
||||
animated_preview_current_frame = 0
|
||||
AnimationDirection.BACKWARDS:
|
||||
animated_preview_current_frame = processed_images.size() - 1
|
||||
AnimationDirection.PING_PONG:
|
||||
animated_preview_current_frame = 0
|
||||
pingpong_direction = AnimationDirection.FORWARD
|
||||
|
||||
|
||||
func _on_Resize_value_changed(value : float) -> void:
|
||||
resize = value
|
||||
|
||||
|
||||
func _on_Interpolation_item_selected(id: int) -> void:
|
||||
interpolation = id
|
||||
|
||||
|
||||
func _on_ExportDialog_confirmed() -> void:
|
||||
export_processed_images(false)
|
||||
|
||||
|
||||
func _on_ExportDialog_custom_action(action : String) -> void:
|
||||
if action == "cancel":
|
||||
hide()
|
||||
|
||||
|
||||
func _on_PathButton_pressed() -> void:
|
||||
$Popups/PathDialog.popup_centered()
|
||||
|
||||
|
||||
func _on_PathLineEdit_text_changed(new_text : String) -> void:
|
||||
directory_path = new_text
|
||||
|
||||
|
||||
func _on_FileLineEdit_text_changed(new_text : String) -> void:
|
||||
file_name = new_text
|
||||
|
||||
|
||||
func _on_FileDialog_dir_selected(dir : String) -> void:
|
||||
$VBoxContainer/Path/PathLineEdit.text = dir
|
||||
directory_path = dir
|
||||
|
||||
|
||||
func _on_FileFormat_item_selected(id : int) -> void:
|
||||
file_format = id
|
||||
|
||||
|
||||
func _on_FileExistsAlert_confirmed() -> void:
|
||||
# Overwrite existing file
|
||||
$Popups/FileExistsAlert.dialog_text = file_exists_alert
|
||||
stop_export = false
|
||||
emit_signal("resume_export_function")
|
||||
|
||||
|
||||
func _on_FileExistsAlert_custom_action(action : String) -> void:
|
||||
if action == "cancel":
|
||||
# Cancel export
|
||||
$Popups/FileExistsAlert.dialog_text = file_exists_alert
|
||||
stop_export = true
|
||||
emit_signal("resume_export_function")
|
||||
$Popups/FileExistsAlert.hide()
|
||||
|
||||
|
||||
var pingpong_direction = AnimationDirection.FORWARD
|
||||
func _on_FrameTimer_timeout() -> void:
|
||||
$VBoxContainer/PreviewScroll/Previews/PreviewContainer/Preview.texture = animated_preview_frames[animated_preview_current_frame]
|
||||
|
||||
match direction:
|
||||
AnimationDirection.FORWARD:
|
||||
if animated_preview_current_frame == animated_preview_frames.size() - 1:
|
||||
animated_preview_current_frame = 0
|
||||
else:
|
||||
animated_preview_current_frame += 1
|
||||
|
||||
AnimationDirection.BACKWARDS:
|
||||
if animated_preview_current_frame == 0:
|
||||
animated_preview_current_frame = processed_images.size() - 1
|
||||
else:
|
||||
animated_preview_current_frame -= 1
|
||||
|
||||
AnimationDirection.PING_PONG:
|
||||
match pingpong_direction:
|
||||
AnimationDirection.FORWARD:
|
||||
if animated_preview_current_frame == animated_preview_frames.size() - 1:
|
||||
pingpong_direction = AnimationDirection.BACKWARDS
|
||||
animated_preview_current_frame -= 1
|
||||
if animated_preview_current_frame <= 0:
|
||||
animated_preview_current_frame = 0
|
||||
else:
|
||||
animated_preview_current_frame += 1
|
||||
AnimationDirection.BACKWARDS:
|
||||
if animated_preview_current_frame == 0:
|
||||
animated_preview_current_frame += 1
|
||||
if animated_preview_current_frame >= animated_preview_frames.size() - 1:
|
||||
animated_preview_current_frame = 0
|
||||
pingpong_direction = AnimationDirection.FORWARD
|
||||
else:
|
||||
animated_preview_current_frame -= 1
|
||||
|
||||
|
||||
func _on_ExportDialog_popup_hide() -> void:
|
||||
$FrameTimer.stop()
|
||||
|
||||
|
||||
func _on_MultipleAnimationsDirectories_toggled(button_pressed : bool) -> void:
|
||||
new_dir_for_each_frame_tag = button_pressed
|
||||
Loading…
Add table
Add a link
Reference in a new issue