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Changed Global node variables to arrays for left/right
Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
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12 changed files with 187 additions and 230 deletions
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@ -14,46 +14,46 @@ func _on_BrushButton_pressed() -> void:
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# Change left brush
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if Global.brush_type_window_position == "left":
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Global.current_left_brush_type = brush_type
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Global.current_brush_type[0] = brush_type
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Global.custom_left_brush_index = custom_brush_index
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if custom_brush_index > -1: # Custom brush
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if Global.current_left_tool == Global.Tools.PENCIL:
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Global.left_color_interpolation_container.visible = true
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Global.color_interpolation_containers[0].visible = true
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# if hint_tooltip == "":
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# Global.left_brush_type_label.text = tr("Custom brush")
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# else:
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# Global.left_brush_type_label.text = tr("Brush:") + " %s" % hint_tooltip
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elif custom_brush_index == -3: # Pixel brush
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Global.left_color_interpolation_container.visible = false
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Global.color_interpolation_containers[0].visible = false
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# Global.left_brush_type_label.text = tr("Brush: Pixel")
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elif custom_brush_index == -2: # Circle brush
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Global.left_color_interpolation_container.visible = false
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Global.color_interpolation_containers[0].visible = false
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# Global.left_brush_type_label.text = tr("Brush: Circle")
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elif custom_brush_index == -1: # Filled Circle brush
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Global.left_color_interpolation_container.visible = false
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Global.color_interpolation_containers[0].visible = false
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# Global.left_brush_type_label.text = tr("Brush: Filled Circle")
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Global.update_left_custom_brush()
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Global.brushes_popup.hide()
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else: # Change right brush
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Global.current_right_brush_type = brush_type
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Global.current_brush_type[1] = brush_type
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Global.custom_right_brush_index = custom_brush_index
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if custom_brush_index > -1:
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if Global.current_right_tool == Global.Tools.PENCIL:
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Global.right_color_interpolation_container.visible = true
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Global.color_interpolation_containers[1].visible = true
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# if hint_tooltip == "":
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# Global.right_brush_type_label.text = tr("Custom brush")
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# else:
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# Global.right_brush_type_label.text = tr("Brush:") + " %s" % hint_tooltip
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elif custom_brush_index == -3: # Pixel brush
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Global.right_color_interpolation_container.visible = false
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Global.color_interpolation_containers[1].visible = false
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# Global.right_brush_type_label.text = tr("Brush: Pixel")
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elif custom_brush_index == -2: # Circle brush
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Global.right_color_interpolation_container.visible = false
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Global.color_interpolation_containers[1].visible = false
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# Global.right_brush_type_label.text = tr("Brush: Circle")
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elif custom_brush_index == -1: # Filled Circle brush
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Global.right_color_interpolation_container.visible = false
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Global.color_interpolation_containers[1].visible = false
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# Global.right_brush_type_label.text = tr("Brush: Filled Circle")
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Global.update_right_custom_brush()
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@ -64,12 +64,12 @@ func _on_DeleteButton_pressed() -> void:
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if brush_type == Global.Brush_Types.CUSTOM:
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if Global.custom_left_brush_index == custom_brush_index:
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Global.custom_left_brush_index = -3
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Global.current_left_brush_type = Global.Brush_Types.PIXEL
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Global.current_brush_type[0] = Global.Brush_Types.PIXEL
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# Global.left_brush_type_label.text = "Brush: Pixel"
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Global.update_left_custom_brush()
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if Global.custom_right_brush_index == custom_brush_index:
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Global.custom_right_brush_index = -3
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Global.current_right_brush_type = Global.Brush_Types.PIXEL
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Global.current_brush_type[1] = Global.Brush_Types.PIXEL
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# Global.right_brush_type_label.text = "Brush: Pixel"
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Global.update_right_custom_brush()
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