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Added two new tools, Paint all pixels of same color and lighten/darken
- Paint all pixels of same color tool added. Does what it says. - Lighten/darken tool. It lightens by default, darkens when user is pressing Ctrl. - Removed tool variables from main - stored everything in an array instead.
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4 changed files with 87 additions and 32 deletions
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@ -110,6 +110,30 @@ func _process(delta) -> void:
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elif current_mouse_button == "right_mouse":
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current_color = Global.right_color_picker.color
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flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color)
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"PaintAllPixelsSameColor":
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if point_in_rectangle(mouse_pos, location, location + size):
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var current_color : Color
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if current_mouse_button == "left_mouse":
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current_color = Global.left_color_picker.color
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elif current_mouse_button == "right_mouse":
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current_color = Global.right_color_picker.color
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var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
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for xx in size.x:
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for yy in size.y:
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var c : Color = layers[current_layer_index][0].get_pixel(xx, yy)
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if c == pixel_color:
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layers[current_layer_index][0].set_pixel(xx, yy, current_color)
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sprite_changed_this_frame = true
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"LightenDarken":
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if point_in_rectangle(mouse_pos, location, location + size):
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var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
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var amount := 0.05
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var color_changed := pixel_color.lightened(amount)
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if Input.is_key_pressed(KEY_CONTROL):
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color_changed = pixel_color.darkened(amount)
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layers[current_layer_index][0].set_pixelv(mouse_pos, color_changed)
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sprite_changed_this_frame = true
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"RectSelect":
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#Check SelectionRectangle.gd for more code on Rectangle Selection
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if Global.can_draw && Global.has_focus && Global.current_frame == frame:
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