Canvas transparent background changes on dark & gold themes

It's also in Global.gd instead of Canvas.gd
This commit is contained in:
OverloadedOrama 2019-12-21 04:56:48 +02:00
parent d08841da62
commit c6ded721d1
11 changed files with 48 additions and 21 deletions

View file

@ -3,7 +3,6 @@ class_name Canvas
var layers := []
var current_layer_index := 0
var trans_background : ImageTexture
var location := Vector2.ZERO
var size := Vector2(64, 64)
var frame := 0 setget frame_changed
@ -27,9 +26,6 @@ var line_2d : Line2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Global.can_draw = false
#Background
trans_background = ImageTexture.new()
trans_background.create_from_image(preload("res://Assets/Graphics/Transparent Background.png"), 0)
#The sprite itself
if layers.empty():
@ -381,7 +377,7 @@ func get_layer_container(layer_index : int) -> LayerContainer:
return null
func _draw() -> void:
draw_texture_rect(trans_background, Rect2(location, size), true) #Draw transparent background
draw_texture_rect(Global.transparent_background, Rect2(location, size), true) #Draw transparent background
#Onion Skinning
#Past
if Global.onion_skinning_past_rate > 0: