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Added Previews and Better Saturation/Value Lerping
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commit
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4 changed files with 186 additions and 149 deletions
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@ -1011,9 +1011,9 @@ func blend_rect(bg : Image, brush : Image, src_rect : Rect2, dst : Vector2) -> v
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bg.set_pixel(dst_x, dst_y, out_color)
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brush.unlock()
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func adjust_hsv(id,delta)->void:
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func adjust_hsv(img: Image, id, delta)->void:
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var selection_only:bool = !Global.selected_pixels.empty()
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var layer:Image = layers[Global.current_layer][0]
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var layer:Image = img
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layer.lock()
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match id:
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#Hue
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@ -1022,25 +1022,25 @@ func adjust_hsv(id,delta)->void:
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for j in range(layer.get_height()):
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if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
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var c: Color = layer.get_pixel(i,j)
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var hue = range_lerp(c.h,0,1,0,360)
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var hue = range_lerp(c.h,0,1,-180,180)
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hue = hue + delta
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while(hue >= 360):
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while(hue >= 180):
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hue -= 360
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while(hue < 0):
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while(hue < -180):
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hue += 360
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c.h = range_lerp(hue,0,360,0,1)
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c.h = range_lerp(hue,-180,180,0,1)
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layer.set_pixel(i,j,c)
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elif(!selection_only):
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var c: Color = layer.get_pixel(i,j)
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var hue = range_lerp(c.h,0,1,0,360)
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var hue = range_lerp(c.h,0,1,-180,180)
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hue = hue + delta
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while(hue >= 360):
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while(hue >= 180):
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hue -= 360
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while(hue < 0):
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while(hue < -180):
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hue += 360
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c.h = range_lerp(hue,0,360,0,1)
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c.h = range_lerp(hue,-180,180,0,1)
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layer.set_pixel(i,j,c)
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#Saturation
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@ -1049,19 +1049,21 @@ func adjust_hsv(id,delta)->void:
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for j in range(layer.get_height()):
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if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
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var c: Color = layer.get_pixel(i,j)
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var sat = range_lerp(c.s,0,1,0,100)
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sat = sat + delta
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sat = clamp(sat,0,100)
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c.s = range_lerp(sat,0,100,0,1)
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layer.set_pixel(i,j,c)
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var sat = c.s
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if delta > 0:
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sat = range_lerp(delta,0,100,c.s,1)
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elif delta < 0:
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sat = range_lerp(delta,-100,0,0,c.s)
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c.s = sat
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elif(!selection_only):
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var c: Color = layer.get_pixel(i,j)
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var sat = range_lerp(c.s,0,1,0,100)
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sat = sat + delta
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sat = clamp(sat,0,100)
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c.s = range_lerp(sat,0,100,0,1)
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var sat = c.s
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if delta > 0:
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sat = range_lerp(delta,0,100,c.s,1)
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elif delta < 0:
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sat = range_lerp(delta,-100,0,0,c.s)
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c.s = sat
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print(sat)
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layer.set_pixel(i,j,c)
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#value
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@ -1070,21 +1072,23 @@ func adjust_hsv(id,delta)->void:
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for j in range(layer.get_height()):
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if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
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var c: Color = layer.get_pixel(i,j)
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var val = range_lerp(c.v,0,1,0,100)
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val = val + delta
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var val = c.v
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if delta > 0:
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val = range_lerp(delta,0,100,c.v,1)
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elif delta < 0:
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val = range_lerp(delta,-100,0,0,c.v)
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val = clamp(val,0,100)
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c.v = range_lerp(val,0,100,0,1)
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c.s = val
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layer.set_pixel(i,j,c)
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elif(!selection_only):
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var c: Color = layer.get_pixel(i,j)
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var val = range_lerp(c.v,0,1,0,100)
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val = val + delta
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var val = c.v
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if delta > 0:
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val = range_lerp(delta,0,100,c.v,1)
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elif delta < 0:
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val = range_lerp(delta,-100,0,0,c.v)
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val = clamp(val,0,100)
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c.v = range_lerp(val,0,100,0,1)
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c.v = val
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layer.set_pixel(i,j,c)
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layer.unlock()
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update_texture(Global.current_layer)
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pass
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