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Added texture for the onion skinning button for when it's disabled
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15 changed files with 214 additions and 2 deletions
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@ -57,6 +57,12 @@ func add_frame() -> void:
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func _on_OnionSkinning_pressed() -> void:
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Global.onion_skinning = !Global.onion_skinning
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Global.canvas.update()
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if Global.onion_skinning:
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Global.onion_skinning_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Onion_Skinning.png" % Global.theme_type)
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Global.onion_skinning_button.texture_hover = load("res://Assets/Graphics/%s Themes/Timeline/Onion_Skinning_Hover.png" % Global.theme_type)
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else:
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Global.onion_skinning_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Onion_Skinning_Off.png" % Global.theme_type)
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Global.onion_skinning_button.texture_hover = load("res://Assets/Graphics/%s Themes/Timeline/Onion_Skinning_Off_Hover.png" % Global.theme_type)
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func _on_OnionSkinningSettings_pressed() -> void:
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@ -227,6 +227,7 @@ var animation_timeline : Panel
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var animation_timer : Timer
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var frame_ids : HBoxContainer
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var current_frame_label : Label
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var onion_skinning_button : BaseButton
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var loop_animation_button : BaseButton
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var play_forward : BaseButton
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var play_backwards : BaseButton
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@ -346,6 +347,7 @@ func _ready() -> void:
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animation_timer = find_node_by_name(animation_timeline, "AnimationTimer")
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frame_ids = find_node_by_name(animation_timeline, "FrameIDs")
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current_frame_label = find_node_by_name(animation_timeline, "CurrentFrame")
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onion_skinning_button = find_node_by_name(animation_timeline, "OnionSkinning")
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loop_animation_button = find_node_by_name(animation_timeline, "LoopAnim")
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play_forward = find_node_by_name(animation_timeline, "PlayForward")
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play_backwards = find_node_by_name(animation_timeline, "PlayBackwards")
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