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Importing spritesheets is now possible
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
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8 changed files with 203 additions and 78 deletions
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Scripts/Dialogs/AboutDialog.gd
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Scripts/Dialogs/AboutDialog.gd
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extends AcceptDialog
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var current_version : String = ProjectSettings.get_setting("application/config/Version")
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$AboutUI/Pixelorama.text = "Pixelorama %s\n" % current_version
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func _on_Website_pressed() -> void:
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OS.shell_open("https://www.orama-interactive.com/pixelorama")
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func _on_GitHub_pressed() -> void:
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OS.shell_open("https://github.com/OverloadedOrama/Pixelorama")
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func _on_Donate_pressed() -> void:
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OS.shell_open("https://paypal.me/OverloadedOrama")
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OS.shell_open("https://ko-fi.com/overloadedorama")
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