Importing spritesheets is now possible

Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
This commit is contained in:
OverloadedOrama 2019-12-28 18:35:53 +02:00
parent 3cac42ba15
commit d1e5b23f0b
8 changed files with 203 additions and 78 deletions

View file

@ -145,6 +145,8 @@ var help_menu : MenuButton
var cursor_position_label : Label
var zoom_level_label : Label
var import_sprites_dialog : FileDialog
var left_color_picker : ColorPickerButton
var right_color_picker : ColorPickerButton
@ -257,6 +259,8 @@ func _ready() -> void:
cursor_position_label = find_node_by_name(root, "CursorPosition")
zoom_level_label = find_node_by_name(root, "ZoomLevel")
import_sprites_dialog = find_node_by_name(root, "ImportSprites")
left_tool_options_container = find_node_by_name(root, "LeftToolOptions")
right_tool_options_container = find_node_by_name(root, "RightToolOptions")