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https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 22:34:43 -04:00
Added diagonal outlines, changed paint all pixels of the same color to respect selection
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a06dbdb9fc
commit
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3 changed files with 64 additions and 19 deletions
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@ -124,6 +124,8 @@ func _ready() -> void:
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i = 0
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for item in image_menu_items.keys():
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image_menu.add_item(item, i, image_menu_items[item])
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if i == 3:
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image_menu.add_separator()
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i += 1
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i = 0
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for item in help_menu_items.keys():
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@ -361,7 +363,7 @@ func image_menu_id_pressed(id : int) -> void:
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var px_color = image.get_pixel(xx, yy)
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if px_color.a == 0:
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continue
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var gray = image.get_pixel(xx, yy).gray()
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var gray = image.get_pixel(xx, yy).v
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px_color = Color(gray, gray, gray, px_color.a)
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image.set_pixel(xx, yy, px_color)
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Global.canvas.handle_redo("Draw")
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@ -706,6 +708,8 @@ func _on_ScaleImage_confirmed() -> void:
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func _on_OutlineDialog_confirmed() -> void:
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var outline_color : Color = $OutlineDialog/OptionsContainer/OutlineColor.color
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var thickness : int = $OutlineDialog/OptionsContainer/ThickValue.value
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var diagonal : bool = $OutlineDialog/OptionsContainer/DiagonalCheckBox.pressed
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var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
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if image.is_invisible():
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return
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@ -722,30 +726,55 @@ func _on_OutlineDialog_confirmed() -> void:
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continue
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for i in range(1, thickness + 1):
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var new_pos : Vector2 = pos + Vector2.LEFT * i
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var new_pos : Vector2 = pos + Vector2.LEFT * i # Left
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if new_pos.x >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + Vector2.RIGHT * i
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new_pos = pos + Vector2.RIGHT * i # Right
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if new_pos.x < Global.canvas.size.x:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + Vector2.UP * i
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new_pos = pos + Vector2.UP * i # Up
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if new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + Vector2.DOWN * i
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new_pos = pos + Vector2.DOWN * i # Down
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if new_pos.y < Global.canvas.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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if diagonal:
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new_pos = pos + (Vector2.LEFT + Vector2.UP) * i # Top left
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if new_pos.x >= 0 && new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + (Vector2.LEFT + Vector2.DOWN) * i # Bottom left
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if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + (Vector2.RIGHT + Vector2.UP) * i # Top right
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if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + (Vector2.RIGHT + Vector2.DOWN) * i # Bottom right
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if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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image.copy_from(new_image)
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Global.canvas.handle_redo("Draw")
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