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Added a Splash Screen popup window
Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
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28 changed files with 241 additions and 104 deletions
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@ -29,8 +29,6 @@ var line_2d : Line2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Global.can_draw = false
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# The sprite itself
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if layers.empty():
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var sprite := Image.new()
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@ -837,9 +835,6 @@ func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool
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func rectangle_center(rect_position : Vector2, rect_size : Vector2) -> Vector2:
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return (rect_position - rect_size / 2).floor()
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func _on_Timer_timeout() -> void:
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Global.can_draw = true
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# Custom blend rect function, needed because Godot's issue #31124
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func blend_rect(bg : Image, brush : Image, src_rect : Rect2, dst : Vector2) -> void:
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var brush_size := brush.get_size()
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