Updated fix for #53 to only work on 3.1.x

As of 3.2.x, the fix has been implemented to Godot itself. See https://github.com/godotengine/godot/pull/34654
This commit is contained in:
OverloadedOrama 2020-01-01 15:00:46 +02:00
parent f7ba68b5fc
commit d917eb06de
2 changed files with 8 additions and 2 deletions

View file

@ -149,8 +149,10 @@ func _ready() -> void:
for t in tools:
t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
Global.left_color_picker.get_picker().move_child(Global.left_color_picker.get_picker().get_child(0), 1)
Global.right_color_picker.get_picker().move_child(Global.right_color_picker.get_picker().get_child(0), 1)
# Checks to see if it's 3.1.x
if Engine.get_version_info().major == 3 && Engine.get_version_info().minor < 2:
Global.left_color_picker.get_picker().move_child(Global.left_color_picker.get_picker().get_child(0), 1)
Global.right_color_picker.get_picker().move_child(Global.right_color_picker.get_picker().get_child(0), 1)
Import.import_brushes("Brushes")