Added custom cursor images for bucket & color picker

- Custom cursor images for bucket & color picker, only when mapped to the left button
- Cursor is now invisible when the left chosen tool is anything but bucket, color picker and rectangle select.
- Improved and added more hint tooltips.
This commit is contained in:
OverloadedOrama 2019-12-06 00:27:47 +02:00
parent 340af88eb4
commit da61234b13
7 changed files with 113 additions and 14 deletions

View file

@ -103,13 +103,21 @@ func _process(delta) -> void:
ld_amount = Global.right_ld_amount
if Global.current_frame == frame:
if !mouse_in_canvas:
if mouse_in_canvas && Global.has_focus:
Global.cursor_position_label.text = "[%s×%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y]
if Global.current_left_tool == "Bucket":
Input.set_custom_mouse_cursor(preload("res://Assets/Graphics/Tools/Bucket_Cursor.png"), 0, Vector2(6, 27))
elif Global.current_left_tool == "ColorPicker":
Input.set_custom_mouse_cursor(preload("res://Assets/Graphics/Tools/ColorPicker_Cursor.png"), 0, Vector2(5, 28))
elif Global.current_left_tool != "RectSelect":
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
else:
if !Input.is_mouse_button_pressed(BUTTON_LEFT) && !Input.is_mouse_button_pressed(BUTTON_RIGHT):
if mouse_inside_canvas:
mouse_inside_canvas = false
Global.cursor_position_label.text = "[%s×%s]" % [size.x, size.y]
else:
Global.cursor_position_label.text = "[%s×%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y]
Input.set_custom_mouse_cursor(null)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
#Handle Undo/Redo
@ -125,7 +133,7 @@ func _process(delta) -> void:
if mouse_pressed:
if can_handle && Global.current_frame == frame:
if current_action != "None":
if current_action != "None" && current_action != "ColorPicker":
if current_action == "RectSelect":
handle_undo("Rectangle Select")
else:
@ -133,7 +141,7 @@ func _process(delta) -> void:
elif (Input.is_action_just_released("left_mouse") && !Input.is_action_pressed("right_mouse")) || (Input.is_action_just_released("right_mouse") && !Input.is_action_pressed("left_mouse")):
lighten_darken_pixels.clear()
if (can_handle || Global.undos == Global.undo_redo.get_version()) && Global.current_frame == frame:
if previous_action != "None" && previous_action != "RectSelect":
if previous_action != "None" && previous_action != "RectSelect" && current_action != "ColorPicker":
handle_redo("Draw")
match current_action: #Handle current tool
@ -147,7 +155,7 @@ func _process(delta) -> void:
"Eraser":
pencil_and_eraser(mouse_pos, Color(0, 0, 0, 0), current_mouse_button)
"Bucket":
if mouse_in_canvas && Global.can_draw && Global.has_focus && Global.current_frame == frame:
if can_handle && Global.current_frame == frame:
if fill_area == 0: #Paint the specific area of the same color
var current_color : Color
var horizontal_mirror := false
@ -189,7 +197,7 @@ func _process(delta) -> void:
layers[current_layer_index][0].set_pixel(xx, yy, current_color)
sprite_changed_this_frame = true
"LightenDarken":
if mouse_in_canvas && Global.can_draw && Global.has_focus && Global.current_frame == frame:
if can_handle && Global.current_frame == frame:
var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
var color_changed : Color
if ld == 0: #Lighten
@ -222,7 +230,7 @@ func _process(delta) -> void:
Global.selection_rectangle.polygon[2] = end_pos
Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y)
"ColorPicker":
if mouse_in_canvas && Global.can_draw && Global.has_focus && Global.current_frame == frame:
if can_handle && Global.current_frame == frame:
var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
if current_mouse_button == "left_mouse":
Global.left_color_picker.color = pixel_color

View file

@ -28,6 +28,7 @@ func _process(delta) -> void:
if point_in_rectangle(mouse_pos, polygon[0], polygon[2]) && Global.selected_pixels.size() > 0 && (Global.current_left_tool == "RectSelect" || Global.current_right_tool == "RectSelect"):
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_MOVE
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_pressed("right_mouse")):
#Begin dragging
is_dragging = true