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Draw Grid only over Canvas. Added PixelGrid. (#427)
* Draw grid only over the Canvas (when in tiling mode) * Replace some magic numbers with enums. It's too easy to break something when adding something new in here. Should be a little harder now. * Added Pixel Grid. - Pixel grid is shown only when it's enabled and camera is zoomed close enough. - Settings: pixel_grid_show_at_zoom (as a percentage because that's what's shown in the settings panel), pixel_grid_color. Default values might need changing. - To distinguish between grid and pixel grid default settings for grid width, grid height are changed. - Now both grid and pixel grid are drawn above (after) tile mode. Grid is drawn above (after) pixel grid.
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14 changed files with 239 additions and 98 deletions
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@ -429,6 +429,11 @@ right_pan_tool={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
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]
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}
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show_pixel_grid={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":72,"unicode":0,"echo":false,"script":null)
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]
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}
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[locale]
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