mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 05:04:43 -04:00
Added Onion Skinning & Custom .pxo File
- Onion skinning for animations. Choose past and future steps and toggle blue-red mode. - Custom .pxo file. If you save your project as a .pxo file, it remembers all of your frames, their layers, brush sizes, brush colors and color palletes! - Ping-pong loop type. When the animation finishes, it plays backwards. - Ability to import new frames in the timeline as additions, without deleting the previous frames.
This commit is contained in:
parent
4331a0232e
commit
dd9bfc1c33
8 changed files with 371 additions and 110 deletions
|
@ -106,6 +106,8 @@ func update_texture(layer_index : int) -> void:
|
|||
layers[layer_index][1].create_from_image(layers[layer_index][0], 0)
|
||||
get_layer_container(layer_index).get_child(0).get_child(1).texture = layers[layer_index][1]
|
||||
|
||||
#This code is used to update the texture in the animation timeline frame button
|
||||
#but blend_rect causes major performance issues on large images
|
||||
var whole_image := Image.new()
|
||||
whole_image.create(size.x, size.y, false, Image.FORMAT_RGBA8)
|
||||
for layer in layers:
|
||||
|
@ -122,8 +124,37 @@ func get_layer_container(layer_index : int) -> PanelContainer:
|
|||
return null
|
||||
|
||||
func _draw() -> void:
|
||||
draw_texture_rect(trans_background, Rect2(location, size), true)
|
||||
#for texture in layer_textures:
|
||||
draw_texture_rect(trans_background, Rect2(location, size), true) #Draw transparent background
|
||||
|
||||
#Onion Skinning
|
||||
#Past
|
||||
if Global.onion_skinning_past_rate > 0:
|
||||
var color : Color
|
||||
if Global.onion_skinning_blue_red:
|
||||
color = Color.blue
|
||||
else:
|
||||
color = Color.white
|
||||
for i in range(1, Global.onion_skinning_past_rate + 1):
|
||||
if Global.current_frame >= i:
|
||||
for texture in Global.canvases[Global.current_frame - i].layers:
|
||||
color.a = 0.6/i
|
||||
draw_texture(texture[1], location, color)
|
||||
|
||||
#Future
|
||||
if Global.onion_skinning_future_rate > 0:
|
||||
var color : Color
|
||||
if Global.onion_skinning_blue_red:
|
||||
color = Color.red
|
||||
else:
|
||||
color = Color.white
|
||||
for i in range(1, Global.onion_skinning_future_rate + 1):
|
||||
#print(i)
|
||||
if Global.current_frame < Global.canvases.size() - i:
|
||||
for texture in Global.canvases[Global.current_frame + i].layers:
|
||||
color.a = 0.6/i
|
||||
draw_texture(texture[1], location, color)
|
||||
|
||||
#Draw current frame layers
|
||||
for texture in layers:
|
||||
if texture[3]: #if it's visible
|
||||
draw_texture(texture[1], location)
|
||||
|
@ -275,6 +306,7 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v
|
|||
east += Vector2.RIGHT
|
||||
for px in range(west.x + 1, east.x):
|
||||
var p := Vector2(px, n.y)
|
||||
#print(point_in_rectangle(p, location, size))
|
||||
draw_pixel(p, replace_color, 1)
|
||||
var north := p + Vector2.UP
|
||||
var south := p + Vector2.DOWN
|
||||
|
|
|
@ -1,12 +1,17 @@
|
|||
extends Node
|
||||
|
||||
# warning-ignore:unused_class_variable
|
||||
var current_frame := 0 setget set_current_frame_label
|
||||
# warning-ignore:unused_class_variable
|
||||
var can_draw := false
|
||||
# warning-ignore:unused_class_variable
|
||||
var has_focus := true
|
||||
# warning-ignore:unused_class_variable
|
||||
var onion_skinning_past_rate := 0
|
||||
# warning-ignore:unused_class_variable
|
||||
var onion_skinning_future_rate := 0
|
||||
# warning-ignore:unused_class_variable
|
||||
var onion_skinning_blue_red := false
|
||||
# warning-ignore:unused_class_variable
|
||||
var draw_grid := false
|
||||
var canvases := []
|
||||
var canvas : Canvas
|
||||
|
@ -20,12 +25,16 @@ var left_brush_size := 1
|
|||
# warning-ignore:unused_class_variable
|
||||
var right_brush_size := 1
|
||||
var camera : Camera2D
|
||||
var left_color_picker : ColorPickerButton
|
||||
var right_color_picker : ColorPickerButton
|
||||
|
||||
var file_menu : MenuButton
|
||||
var edit_menu : MenuButton
|
||||
var left_indicator : Sprite
|
||||
var right_indicator : Sprite
|
||||
var left_color_picker : ColorPickerButton
|
||||
var right_color_picker : ColorPickerButton
|
||||
var left_brush_size_edit : SpinBox
|
||||
var right_brush_size_edit : SpinBox
|
||||
var loop_animation_button : Button
|
||||
var play_forward : Button
|
||||
var play_backwards : Button
|
||||
var frame_container : HBoxContainer
|
||||
|
@ -51,12 +60,17 @@ func _ready() -> void:
|
|||
canvases.append(canvas)
|
||||
canvas_parent = canvas.get_parent()
|
||||
camera = find_node_by_name(canvas_parent, "Camera2D")
|
||||
left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
|
||||
right_color_picker = find_node_by_name(root, "RightColorPickerButton")
|
||||
|
||||
file_menu = find_node_by_name(root, "FileMenu")
|
||||
edit_menu = find_node_by_name(root, "EditMenu")
|
||||
left_indicator = find_node_by_name(root, "LeftIndicator")
|
||||
right_indicator = find_node_by_name(root, "RightIndicator")
|
||||
left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
|
||||
right_color_picker = find_node_by_name(root, "RightColorPickerButton")
|
||||
left_brush_size_edit = find_node_by_name(root, "LeftBrushSizeEdit")
|
||||
right_brush_size_edit = find_node_by_name(root, "RightBrushSizeEdit")
|
||||
|
||||
loop_animation_button = find_node_by_name(root, "LoopAnim")
|
||||
play_forward = find_node_by_name(root, "PlayForward")
|
||||
play_backwards = find_node_by_name(root, "PlayBackwards")
|
||||
frame_container = find_node_by_name(root, "FrameContainer")
|
||||
|
|
261
Scripts/Main.gd
261
Scripts/Main.gd
|
@ -1,27 +1,33 @@
|
|||
extends Control
|
||||
|
||||
var current_path := ""
|
||||
var current_save_path := ""
|
||||
var current_export_path := ""
|
||||
var opensprite_file_selected := false
|
||||
var pencil_tool
|
||||
var eraser_tool
|
||||
var fill_tool
|
||||
var export_all_frames : CheckButton
|
||||
var export_as_single_file : CheckButton
|
||||
var export_vertical_spritesheet : CheckButton
|
||||
var import_as_new_frame : CheckBox
|
||||
var export_all_frames : CheckBox
|
||||
var export_as_single_file : CheckBox
|
||||
var export_vertical_spritesheet : CheckBox
|
||||
var fps := 1.0
|
||||
var animation_loop := false
|
||||
var animation_loop := 0 #0 is no loop, 1 is cycle loop, 2 is ping-pong loop
|
||||
var animation_forward := true
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# Set a minimum window size to prevent UI elements from collapsing on each other.
|
||||
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
|
||||
OS.set("min_window_size", Vector2(1024, 600))
|
||||
|
||||
var file_menu_items := {
|
||||
"New..." : KEY_MASK_CTRL + KEY_N,
|
||||
#The import and export key shortcuts will change,
|
||||
#and they will be bound to Open and Save/Save as once I
|
||||
#make a custom file for Pixelorama projects
|
||||
"Import..." : KEY_MASK_CTRL + KEY_O,
|
||||
"Export..." : KEY_MASK_CTRL + KEY_S,
|
||||
"Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S,
|
||||
"Open..." : KEY_MASK_CTRL + KEY_O,
|
||||
"Save..." : KEY_MASK_CTRL + KEY_S,
|
||||
"Save as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S,
|
||||
"Import..." : KEY_MASK_CTRL + KEY_I,
|
||||
"Export..." : KEY_MASK_CTRL + KEY_E,
|
||||
"Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_E,
|
||||
"Quit" : KEY_MASK_CTRL + KEY_Q
|
||||
}
|
||||
var edit_menu_items := {
|
||||
|
@ -51,15 +57,22 @@ func _ready() -> void:
|
|||
eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool])
|
||||
fill_tool.connect("pressed", self, "_on_Tool_pressed", [fill_tool])
|
||||
|
||||
export_all_frames = CheckButton.new()
|
||||
#Options for Import
|
||||
import_as_new_frame = CheckBox.new()
|
||||
import_as_new_frame.text = "Import as new frame?"
|
||||
$ImportSprites.get_vbox().add_child(import_as_new_frame)
|
||||
|
||||
#Options for Export
|
||||
export_all_frames = CheckBox.new()
|
||||
export_all_frames.text = "Export all frames?"
|
||||
export_as_single_file = CheckButton.new()
|
||||
export_as_single_file = CheckBox.new()
|
||||
export_as_single_file.text = "Export frames as a single file?"
|
||||
export_vertical_spritesheet = CheckButton.new()
|
||||
export_vertical_spritesheet = CheckBox.new()
|
||||
export_vertical_spritesheet.text = "Vertical spritesheet?"
|
||||
$SaveSprite.get_vbox().add_child(export_all_frames)
|
||||
$SaveSprite.get_vbox().add_child(export_as_single_file)
|
||||
$SaveSprite.get_vbox().add_child(export_vertical_spritesheet)
|
||||
$ExportSprites.get_vbox().add_child(export_all_frames)
|
||||
$ExportSprites.get_vbox().add_child(export_as_single_file)
|
||||
$ExportSprites.get_vbox().add_child(export_vertical_spritesheet)
|
||||
|
||||
|
||||
func _input(event):
|
||||
#Handle tool shortcuts
|
||||
|
@ -82,20 +95,33 @@ func file_menu_id_pressed(id : int) -> void:
|
|||
0: #New
|
||||
$CreateNewImage.popup_centered()
|
||||
Global.can_draw = false
|
||||
1: #Import
|
||||
1: #Open
|
||||
$OpenSprite.popup_centered()
|
||||
Global.can_draw = false
|
||||
opensprite_file_selected = false
|
||||
2: #Export
|
||||
if current_path == "":
|
||||
2: #Save
|
||||
if current_save_path == "":
|
||||
$SaveSprite.popup_centered()
|
||||
Global.can_draw = false
|
||||
else:
|
||||
export_project()
|
||||
3: #Export as
|
||||
_on_SaveSprite_file_selected(current_save_path)
|
||||
3: #Save as
|
||||
$SaveSprite.popup_centered()
|
||||
Global.can_draw = false
|
||||
4: #Quit
|
||||
4: #Import
|
||||
$ImportSprites.popup_centered()
|
||||
Global.can_draw = false
|
||||
opensprite_file_selected = false
|
||||
5: #Export
|
||||
if current_export_path == "":
|
||||
$ExportSprites.popup_centered()
|
||||
Global.can_draw = false
|
||||
else:
|
||||
export_project()
|
||||
6: #Export as
|
||||
$ExportSprites.popup_centered()
|
||||
Global.can_draw = false
|
||||
7: #Quit
|
||||
get_tree().quit()
|
||||
|
||||
func edit_menu_id_pressed(id : int) -> void:
|
||||
|
@ -111,30 +137,97 @@ func _on_CreateNewImage_confirmed() -> void:
|
|||
var height = float($CreateNewImage/VBoxContainer/HeightCont/HeightValue.value)
|
||||
new_canvas(Vector2(width, height).floor())
|
||||
|
||||
#func _on_OpenSprite_file_selected(path : String) -> void:
|
||||
# var image = Image.new()
|
||||
# var err = image.load(path)
|
||||
# if err == OK:
|
||||
# opensprite_file_selected = true
|
||||
# new_canvas(image.get_size(), image)
|
||||
# else:
|
||||
# OS.alert("Can't load file")
|
||||
func _on_OpenSprite_file_selected(path) -> void:
|
||||
var file := File.new()
|
||||
var err := file.open(path, File.READ)
|
||||
if err == 0:
|
||||
var version := file.get_line()
|
||||
var frame := 0
|
||||
var frame_line := file.get_line()
|
||||
clear_canvases()
|
||||
while frame_line == "--":
|
||||
var canvas : Canvas = load("res://Canvas.tscn").instance()
|
||||
Global.canvas = canvas
|
||||
var width := file.get_16()
|
||||
var height := file.get_16()
|
||||
|
||||
var layer := 0
|
||||
var layer_line := file.get_line()
|
||||
|
||||
while layer_line == "-":
|
||||
var buffer := file.get_buffer(width * height * 4)
|
||||
var image := Image.new()
|
||||
image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer)
|
||||
image.lock()
|
||||
var tex := ImageTexture.new()
|
||||
tex.create_from_image(image, 0)
|
||||
canvas.layers.append([image, tex, "Layer %s" % layer, true])
|
||||
layer_line = file.get_line()
|
||||
layer += 1
|
||||
|
||||
canvas.size = Vector2(width, height)
|
||||
Global.canvases.append(canvas)
|
||||
canvas.frame = frame
|
||||
Global.canvas_parent.add_child(canvas)
|
||||
frame_line = file.get_line()
|
||||
frame += 1
|
||||
|
||||
Global.current_frame = frame - 1
|
||||
#Load tool options
|
||||
Global.left_color_picker.color = file.get_var()
|
||||
Global.right_color_picker.color = file.get_var()
|
||||
Global.left_brush_size = file.get_8()
|
||||
Global.left_brush_size_edit.value = Global.left_brush_size
|
||||
Global.right_brush_size = file.get_8()
|
||||
Global.right_brush_size_edit.value = Global.right_brush_size
|
||||
var left_palette = file.get_var()
|
||||
var right_palette = file.get_var()
|
||||
for color in left_palette:
|
||||
Global.left_color_picker.get_picker().add_preset(color)
|
||||
for color in right_palette:
|
||||
Global.right_color_picker.get_picker().add_preset(color)
|
||||
|
||||
file.close()
|
||||
|
||||
func _on_OpenSprite_files_selected(paths) -> void:
|
||||
for child in Global.vbox_layer_container.get_children():
|
||||
if child is PanelContainer:
|
||||
child.queue_free()
|
||||
for child in Global.frame_container.get_children():
|
||||
child.queue_free()
|
||||
for child in Global.canvas_parent.get_children():
|
||||
if child is Canvas:
|
||||
child.queue_free()
|
||||
Global.canvases.clear()
|
||||
|
||||
func _on_SaveSprite_file_selected(path) -> void:
|
||||
current_save_path = path
|
||||
var file := File.new()
|
||||
var err := file.open(path, File.WRITE)
|
||||
if err == 0:
|
||||
file.store_line(ProjectSettings.get_setting("application/config/Version"))
|
||||
for canvas in Global.canvases:
|
||||
file.store_line("--")
|
||||
file.store_16(canvas.size.x)
|
||||
file.store_16(canvas.size.y)
|
||||
for layer in canvas.layers:
|
||||
file.store_line("-")
|
||||
file.store_buffer(layer[0].get_data())
|
||||
file.store_line("END_LAYERS")
|
||||
file.store_line("END_FRAMES")
|
||||
|
||||
#Save tool options
|
||||
var left_color := Global.left_color_picker.color
|
||||
var right_color := Global.right_color_picker.color
|
||||
var left_brush_size := Global.left_brush_size
|
||||
var right_brush_size := Global.right_brush_size
|
||||
var left_palette := Global.left_color_picker.get_picker().get_presets()
|
||||
var right_palette := Global.right_color_picker.get_picker().get_presets()
|
||||
file.store_var(left_color)
|
||||
file.store_var(right_color)
|
||||
file.store_8(left_brush_size)
|
||||
file.store_8(right_brush_size)
|
||||
file.store_var(left_palette)
|
||||
file.store_var(right_palette)
|
||||
file.close()
|
||||
|
||||
func _on_ImportSprites_files_selected(paths) -> void:
|
||||
if !import_as_new_frame.pressed: #If we're not adding a new frame, delete the previous
|
||||
clear_canvases()
|
||||
|
||||
#Find the biggest image and let it handle the camera zoom options
|
||||
var max_size : Vector2
|
||||
var biggest_canvas : Canvas
|
||||
var i := 0
|
||||
var i := Global.canvases.size()
|
||||
for path in paths:
|
||||
var image = Image.new()
|
||||
var err = image.load(path)
|
||||
|
@ -152,7 +245,7 @@ func _on_OpenSprite_files_selected(paths) -> void:
|
|||
Global.canvas_parent.add_child(canvas)
|
||||
Global.canvases.append(canvas)
|
||||
canvas.visible = false
|
||||
if i == 0:
|
||||
if path == paths[0]: #If it's the first file
|
||||
max_size = canvas.size
|
||||
biggest_canvas = canvas
|
||||
else:
|
||||
|
@ -174,8 +267,8 @@ func _on_OpenSprite_files_selected(paths) -> void:
|
|||
else:
|
||||
Global.remove_frame_button.disabled = true
|
||||
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
||||
|
||||
func new_canvas(size : Vector2) -> void:
|
||||
|
||||
func clear_canvases() -> void:
|
||||
for child in Global.vbox_layer_container.get_children():
|
||||
if child is PanelContainer:
|
||||
child.queue_free()
|
||||
|
@ -185,6 +278,9 @@ func new_canvas(size : Vector2) -> void:
|
|||
if child is Canvas:
|
||||
child.queue_free()
|
||||
Global.canvases.clear()
|
||||
|
||||
func new_canvas(size : Vector2) -> void:
|
||||
clear_canvases()
|
||||
Global.canvas = load("res://Canvas.tscn").instance()
|
||||
Global.canvas.size = size
|
||||
|
||||
|
@ -194,8 +290,8 @@ func new_canvas(size : Vector2) -> void:
|
|||
Global.remove_frame_button.disabled = true
|
||||
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
||||
|
||||
func _on_SaveSprite_file_selected(path : String) -> void:
|
||||
current_path = path
|
||||
func _on_ExportSprites_file_selected(path : String) -> void:
|
||||
current_export_path = path
|
||||
export_project()
|
||||
|
||||
func export_project() -> void:
|
||||
|
@ -203,7 +299,7 @@ func export_project() -> void:
|
|||
if !export_as_single_file.pressed:
|
||||
var i := 1
|
||||
for canvas in Global.canvases:
|
||||
var path := "%s_%s" % [current_path, str(i)]
|
||||
var path := "%s_%s" % [current_export_path, str(i)]
|
||||
path = path.replace(".png", "")
|
||||
path = "%s.png" % path
|
||||
save_sprite(canvas, path)
|
||||
|
@ -211,7 +307,7 @@ func export_project() -> void:
|
|||
else:
|
||||
save_spritesheet()
|
||||
else:
|
||||
save_sprite(Global.canvas, current_path)
|
||||
save_sprite(Global.canvas, current_export_path)
|
||||
|
||||
func save_sprite(canvas : Canvas, path : String) -> void:
|
||||
var whole_image := Image.new()
|
||||
|
@ -252,11 +348,11 @@ func save_spritesheet() -> void:
|
|||
else:
|
||||
dst += Vector2(canvas.size.x, 0)
|
||||
|
||||
var err = whole_image.save_png(current_path)
|
||||
var err = whole_image.save_png(current_export_path)
|
||||
if err != OK:
|
||||
OS.alert("Can't save file")
|
||||
|
||||
func _on_OpenSprite_popup_hide() -> void:
|
||||
func _on_ImportSprites_popup_hide() -> void:
|
||||
if !opensprite_file_selected:
|
||||
Global.can_draw = true
|
||||
|
||||
|
@ -446,6 +542,20 @@ func change_frame_order(rate : int) -> void:
|
|||
#Global.canvas.generate_layer_panels()
|
||||
Global.handle_layer_order_buttons()
|
||||
|
||||
func _on_LoopAnim_pressed() -> void:
|
||||
match Global.loop_animation_button.text:
|
||||
"No":
|
||||
#Make it loop
|
||||
animation_loop = 1
|
||||
Global.loop_animation_button.text = "Cycle"
|
||||
"Cycle":
|
||||
#Make it ping-pong
|
||||
animation_loop = 2
|
||||
Global.loop_animation_button.text = "Ping-Pong"
|
||||
"Ping-Pong":
|
||||
#Make it stop
|
||||
animation_loop = 0
|
||||
Global.loop_animation_button.text = "No"
|
||||
|
||||
func _on_PlayForward_toggled(button_pressed) -> void:
|
||||
Global.play_backwards.pressed = false
|
||||
|
@ -478,22 +588,35 @@ func _on_AnimationTimer_timeout() -> void:
|
|||
if Global.current_frame < Global.canvases.size() - 1:
|
||||
Global.current_frame += 1
|
||||
else:
|
||||
if animation_loop:
|
||||
Global.current_frame = 0
|
||||
else:
|
||||
Global.play_forward.pressed = false
|
||||
Global.play_forward.text = "Play Forward"
|
||||
$AnimationTimer.stop()
|
||||
match animation_loop:
|
||||
0: #No loop
|
||||
Global.play_forward.pressed = false
|
||||
Global.play_forward.text = "Play Forward"
|
||||
Global.play_backwards.pressed = false
|
||||
Global.play_backwards.text = "Play Backwards"
|
||||
$AnimationTimer.stop()
|
||||
1: #Cycle loop
|
||||
Global.current_frame = 0
|
||||
2: #Ping pong loop
|
||||
animation_forward = false
|
||||
_on_AnimationTimer_timeout()
|
||||
|
||||
else:
|
||||
if Global.current_frame > 0:
|
||||
Global.current_frame -= 1
|
||||
else:
|
||||
if animation_loop:
|
||||
Global.current_frame = Global.canvases.size() - 1
|
||||
else:
|
||||
Global.play_backwards.pressed = false
|
||||
Global.play_backwards.text = "Play Backwards"
|
||||
$AnimationTimer.stop()
|
||||
match animation_loop:
|
||||
0: #No loop
|
||||
Global.play_backwards.pressed = false
|
||||
Global.play_backwards.text = "Play Backwards"
|
||||
Global.play_forward.pressed = false
|
||||
Global.play_forward.text = "Play Forward"
|
||||
$AnimationTimer.stop()
|
||||
1: #Cycle loop
|
||||
Global.current_frame = Global.canvases.size() - 1
|
||||
2: #Ping pong loop
|
||||
animation_forward = true
|
||||
_on_AnimationTimer_timeout()
|
||||
|
||||
Global.change_frame()
|
||||
|
||||
|
@ -501,5 +624,11 @@ func _on_FPSValue_value_changed(value) -> void:
|
|||
fps = float(value)
|
||||
$AnimationTimer.wait_time = 1 / fps
|
||||
|
||||
func _on_LoopAnim_toggled(button_pressed) -> void:
|
||||
animation_loop = button_pressed
|
||||
func _on_PastOnionSkinning_value_changed(value) -> void:
|
||||
Global.onion_skinning_past_rate = int(value)
|
||||
|
||||
func _on_FutureOnionSkinning_value_changed(value) -> void:
|
||||
Global.onion_skinning_future_rate = int(value)
|
||||
|
||||
func _on_BlueRedMode_toggled(button_pressed) -> void:
|
||||
Global.onion_skinning_blue_red = button_pressed
|
Loading…
Add table
Add a link
Reference in a new issue