Improved the tiling feature (#378)

* Improved tiling feature

* Removed some unwanted code

* Fixed the bug mentioned by overloaded

* Added the requests by overload

* changed the y value which was given x value before
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AbhinavKDev 2020-11-13 23:42:20 +05:30 committed by GitHub
parent 4be0740170
commit de4634e22d
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7 changed files with 92 additions and 34 deletions

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@ -339,11 +339,6 @@ redo={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":89,"unicode":0,"echo":false,"script":null)
]
}
tile_mode={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null)
]
}
show_grid={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":71,"unicode":0,"echo":false,"script":null)