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Improved the tiling feature (#378)
* Improved tiling feature * Removed some unwanted code * Fixed the bug mentioned by overloaded * Added the requests by overload * changed the y value which was given x value before
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7 changed files with 92 additions and 34 deletions
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@ -339,11 +339,6 @@ redo={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":89,"unicode":0,"echo":false,"script":null)
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]
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}
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tile_mode={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null)
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]
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}
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show_grid={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":71,"unicode":0,"echo":false,"script":null)
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