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Created a new Cel class, to handle cel information
Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
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15 changed files with 108 additions and 110 deletions
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@ -499,7 +499,7 @@ func canvases_changed(value : Array) -> void:
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var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
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cel_button.frame = j
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cel_button.layer = i
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cel_button.get_child(0).texture = Global.canvases[j].layers[i][1]
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cel_button.get_child(0).texture = Global.canvases[j].layers[i].image_texture
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layers[i].frame_container.add_child(cel_button)
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@ -566,7 +566,7 @@ func layers_changed(value : Array) -> void:
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var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
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cel_button.frame = j
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cel_button.layer = i
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cel_button.get_child(0).texture = Global.canvases[j].layers[i][1]
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cel_button.get_child(0).texture = Global.canvases[j].layers[i].image_texture
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layers[i].frame_container.add_child(cel_button)
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@ -621,8 +621,8 @@ func frame_changed(value : int) -> void:
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func layer_changed(value : int) -> void:
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current_layer = value
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layer_opacity_slider.value = canvas.layers[current_layer][2] * 100
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layer_opacity_spinbox.value = canvas.layers[current_layer][2] * 100
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layer_opacity_slider.value = canvas.layers[current_layer].opacity * 100
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layer_opacity_spinbox.value = canvas.layers[current_layer].opacity * 100
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for container in layers_container.get_children():
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container.pressed = false
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@ -87,9 +87,7 @@ func open_pxo_file(path : String, untitled_backup : bool = false) -> void:
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var image := Image.new()
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image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer)
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image.lock()
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var tex := ImageTexture.new()
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tex.create_from_image(image, 0)
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canvas.layers.append([image, tex, layer_transparency])
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canvas.layers.append(Cel.new(image, layer_transparency))
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if file_major_version >= 0 and file_minor_version >= 7:
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if frame in linked_cels[layer_i]:
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Global.layers[layer_i].linked_cels.append(canvas)
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@ -201,8 +199,8 @@ func save_pxo_file(path : String, autosave : bool) -> void:
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file.store_16(canvas.size.y)
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for layer in canvas.layers: # Store canvas layers
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file.store_line("-")
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file.store_buffer(layer[0].get_data())
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file.store_float(layer[2]) # Layer transparency
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file.store_buffer(layer.image.get_data())
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file.store_float(layer.opacity)
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file.store_line("END_LAYERS")
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# Store guides
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