Created a new Cel class, to handle cel information

Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
This commit is contained in:
OverloadedOrama 2020-06-01 18:50:31 +03:00
parent f246ed1a7a
commit df0032c515
15 changed files with 108 additions and 110 deletions

View file

@ -400,7 +400,7 @@ func show_scale_image_popup() -> void:
func crop_image() -> void:
# Use first cel as a starting rectangle
var used_rect : Rect2 = Global.canvases[0].layers[0][0].get_used_rect()
var used_rect : Rect2 = Global.canvases[0].layers[0].image.get_used_rect()
for c in Global.canvases:
# However, if first cel is empty, loop through all cels until we find one that isn't
@ -409,12 +409,12 @@ func crop_image() -> void:
break
else:
if layer[0].get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = layer[0].get_used_rect()
used_rect = layer.image.get_used_rect()
# Merge all layers with content
for layer in c.layers:
if layer[0].get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = used_rect.merge(layer[0].get_used_rect())
if layer.image.get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = used_rect.merge(layer.image.get_used_rect())
# If no layer has any content, just return
if used_rect == Rect2(0, 0, 0, 0):
@ -428,9 +428,9 @@ func crop_image() -> void:
Global.undo_redo.add_do_property(c, "size", Vector2(width, height).floor())
# Loop through all the layers to crop them
for j in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite : Image = c.layers[j][0].get_rect(used_rect)
Global.undo_redo.add_do_property(c.layers[j][0], "data", sprite.data)
Global.undo_redo.add_undo_property(c.layers[j][0], "data", c.layers[j][0].data)
var sprite : Image = c.layers[j].image.get_rect(used_rect)
Global.undo_redo.add_do_property(c.layers[j].image, "data", sprite.data)
Global.undo_redo.add_undo_property(c.layers[j].image, "data", c.layers[j].image.data)
Global.undo_redo.add_undo_property(c, "size", c.size)
Global.undo_redo.add_undo_method(Global, "undo", Global.canvases)
@ -441,30 +441,30 @@ func crop_image() -> void:
func flip_image_horizontal() -> void:
var canvas : Canvas = Global.canvas
canvas.handle_undo("Draw")
canvas.layers[Global.current_layer][0].unlock()
canvas.layers[Global.current_layer][0].flip_x()
canvas.layers[Global.current_layer][0].lock()
canvas.layers[Global.current_layer].image.unlock()
canvas.layers[Global.current_layer].image.flip_x()
canvas.layers[Global.current_layer].image.lock()
canvas.handle_redo("Draw")
func flip_image_vertical() -> void:
var canvas : Canvas = Global.canvas
canvas.handle_undo("Draw")
canvas.layers[Global.current_layer][0].unlock()
canvas.layers[Global.current_layer][0].flip_y()
canvas.layers[Global.current_layer][0].lock()
canvas.layers[Global.current_layer].image.unlock()
canvas.layers[Global.current_layer].image.flip_y()
canvas.layers[Global.current_layer].image.lock()
canvas.handle_redo("Draw")
func show_rotate_image_popup() -> void:
var image : Image = Global.canvas.layers[Global.current_layer][0]
var image : Image = Global.canvas.layers[Global.current_layer].image
$RotateImage.set_sprite(image)
$RotateImage.popup_centered()
Global.dialog_open(true)
func invert_image_colors() -> void:
var image : Image = Global.canvas.layers[Global.current_layer][0]
var image : Image = Global.canvas.layers[Global.current_layer].image
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
@ -476,7 +476,7 @@ func invert_image_colors() -> void:
func desaturate_image() -> void:
var image : Image = Global.canvas.layers[Global.current_layer][0]
var image : Image = Global.canvas.layers[Global.current_layer].image
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y: