Pixelorama now uses Godot 3.2

There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
This commit is contained in:
OverloadedOrama 2020-01-29 19:03:26 +02:00
parent 14900ed5ab
commit df085175ac
5 changed files with 27 additions and 53 deletions

View file

@ -10,11 +10,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Spanish translation - thanks to azagaya!
- Translators can now be seen in the About window.
- It is now possible to remove custom brushes with the middle mouse button.
- Added HSV mode to the color picker. (Added automatically because of the Godot 3.2 update)
## Changed
- Updates to the Greek, Russian and Traditional Chinese translations.
- Replaced some OS alerts with a custom made error dialog.
- Made the "X" button on the custom brushes a little smaller.
- The color picker will now have a small white triangle on the top left of the color preview if at least one of its RGB values are above 1 in Raw mode. (Added automatically because of the Godot 3.2 update)
- You can now toggle the visibility of hidden items on and off in the file dialogs. (Added automatically because of the Godot 3.2 update)
### Fixed
- Delay the splash screen popup so it shows properly centered (thanks to YeldhamDev)