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Pixelorama now uses Godot 3.2
There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
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5 changed files with 27 additions and 53 deletions
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@ -10,11 +10,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Spanish translation - thanks to azagaya!
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- Translators can now be seen in the About window.
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- It is now possible to remove custom brushes with the middle mouse button.
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- Added HSV mode to the color picker. (Added automatically because of the Godot 3.2 update)
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## Changed
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- Updates to the Greek, Russian and Traditional Chinese translations.
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- Replaced some OS alerts with a custom made error dialog.
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- Made the "X" button on the custom brushes a little smaller.
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- The color picker will now have a small white triangle on the top left of the color preview if at least one of its RGB values are above 1 in Raw mode. (Added automatically because of the Godot 3.2 update)
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- You can now toggle the visibility of hidden items on and off in the file dialogs. (Added automatically because of the Godot 3.2 update)
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### Fixed
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- Delay the splash screen popup so it shows properly centered (thanks to YeldhamDev)
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