Pixelorama now uses Godot 3.2

There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
This commit is contained in:
OverloadedOrama 2020-01-29 19:03:26 +02:00
parent 14900ed5ab
commit df085175ac
5 changed files with 27 additions and 53 deletions

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<h1 align = "center">Pixelorama - your free and open-source sprite editor!</h1>
</p>
<p align="center">
Made by Orama Interactive in the Godot Engine, using GDScript!
Made by Orama Interactive with the Godot Engine, written in GDScript!
</p>
<p align="center">
<a href="https://github.com/Orama-Interactive/Pixelorama">
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[![Pixelorama's UI](https://static.wixstatic.com/media/cc6108_ccec89c37b3d425da4f03776160c859c~mv2.png)](https://www.youtube.com/watch?v=DULv-jzueRw&list=PLVEP1Zz6BUpBiQC0CB6eNBhhLF4tEwBB-&index=7)
Current features as of version v0.6.1:
## Dependencies
Pixelorama uses Godot 3.2. As of right now, all of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
## Current features as of version v0.6.1:
- Choosing between 6 tools pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select and mapping them to both of your left and right mouse buttons.
- Are you an animator? Then you've come to the right place! Pixelorama has its own animation timeline with Onion Skinning just for you!