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Pixelorama now uses Godot 3.2
There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
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<h1 align = "center">Pixelorama - your free and open-source sprite editor!</h1>
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</p>
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<p align="center">
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Made by Orama Interactive in the Godot Engine, using GDScript!
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Made by Orama Interactive with the Godot Engine, written in GDScript!
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</p>
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<p align="center">
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<a href="https://github.com/Orama-Interactive/Pixelorama">
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[](https://www.youtube.com/watch?v=DULv-jzueRw&list=PLVEP1Zz6BUpBiQC0CB6eNBhhLF4tEwBB-&index=7)
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Current features as of version v0.6.1:
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## Dependencies
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Pixelorama uses Godot 3.2. As of right now, all of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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## Current features as of version v0.6.1:
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- Choosing between 6 tools – pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select – and mapping them to both of your left and right mouse buttons.
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- Are you an animator? Then you've come to the right place! Pixelorama has its own animation timeline with Onion Skinning just for you!
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