Pixelorama now uses Godot 3.2

There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
This commit is contained in:
OverloadedOrama 2020-01-29 19:03:26 +02:00
parent 14900ed5ab
commit df085175ac
5 changed files with 27 additions and 53 deletions

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