Pixelorama now uses Godot 3.2

There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
This commit is contained in:
OverloadedOrama 2020-01-29 19:03:26 +02:00
parent 14900ed5ab
commit df085175ac
5 changed files with 27 additions and 53 deletions

View file

@ -51,6 +51,7 @@ run/low_processor_mode=true
boot_splash/image="res://splash.png"
boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
config/Version="v0.6.2"