TimelineSeconds now being re-drawn when scrolling through the frames

For some reason, scroll_ended() and scroll_started() signals of the ScrollContainer are not working.
This commit is contained in:
OverloadedOrama 2019-12-27 16:27:39 +02:00
parent 61169f86ba
commit e06586edce
2 changed files with 6 additions and 4 deletions

View file

@ -9,8 +9,7 @@ var minor_subdivision := 3
var first : Vector2
var last : Vector2
#Code taken and modified from Godot's source code
# Code taken and modified from Godot's source code
func _draw() -> void:
var color := Color.white
if Global.theme_type == "Gold" || Global.theme_type == "Light":
@ -52,3 +51,7 @@ func _draw() -> void:
draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)
else:
draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)
# warning-ignore:unused_argument
func _on_ScrollContainer_gui_input(event) -> void:
update()