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The world_2d of the preview viewports is no longer the same as the main viewport's
A "CanvasPreview" Node2D has been added to every preview viewport, where it draws the current frame. This solves #205.
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7 changed files with 55 additions and 27 deletions
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@ -133,6 +133,7 @@ var canvas : Canvas
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var tabs : Tabs
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var main_viewport : ViewportContainer
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var second_viewport : ViewportContainer
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var small_preview_viewport : ViewportContainer
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var camera : Camera2D
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var camera2 : Camera2D
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var camera_preview : Camera2D
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@ -251,6 +252,7 @@ func _ready() -> void:
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tabs = find_node_by_name(root, "Tabs")
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main_viewport = find_node_by_name(root, "ViewportContainer")
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second_viewport = find_node_by_name(root, "ViewportContainer2")
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small_preview_viewport = find_node_by_name(root, "PreviewViewportContainer")
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camera = find_node_by_name(main_viewport, "Camera2D")
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camera2 = find_node_by_name(root, "Camera2D2")
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camera_preview = find_node_by_name(root, "CameraPreview")
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