The world_2d of the preview viewports is no longer the same as the main viewport's

A "CanvasPreview" Node2D has been added to every preview viewport, where it draws the current frame. This solves #205.
This commit is contained in:
OverloadedOrama 2020-06-12 02:27:21 +03:00
parent 2371238ec0
commit e6aea97f1b
7 changed files with 55 additions and 27 deletions

View file

@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://src/Shaders/TransparentChecker.shader" type="Shader" id=1]
[ext_resource path="res://src/UI/TransparentChecker.gd" type="Script" id=2]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/size = 10.0
shader_param/color1 = Color( 0.7, 0.7, 0.7, 1 )
shader_param/color2 = Color( 1, 1, 1, 1 )
[node name="TransparentChecker" type="ColorRect"]
material = SubResource( 1 )
margin_right = 40.0
margin_bottom = 40.0
mouse_filter = 2
script = ExtResource( 2 )