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UndoRedo vol 10 - Add/Remove/Clone/Move Frames now have UndoRedo
- UndoRedo for Add/Remove/Clone/Move Frames - Set functions for frame changes (both on canvases and Global.current_frame) - Removed unneeded signal methods and put multiple signals on one method instead (for example, add and clone layer button signals both connect to add_layer()) - Fixed bug where, if you opened a .pxo file with multiple frames, the remove frame button would be disabled. - Probably other small things that I'm forgetting to mention
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parent
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commit
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5 changed files with 263 additions and 228 deletions
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@ -6,7 +6,7 @@ var current_layer_index := 0
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var trans_background : ImageTexture
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var location := Vector2.ZERO
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var size := Vector2(64, 64)
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var frame := 0
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var frame := 0 setget frame_changed
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var frame_button : VBoxContainer
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var frame_texture_rect : TextureRect
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@ -86,7 +86,7 @@ func _process(delta) -> void:
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current_mouse_button = "right_mouse"
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current_action = Global.current_right_tool
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if visible:
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if Global.current_frame == frame:
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if !mouse_in_canvas:
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if !Input.is_mouse_button_pressed(BUTTON_LEFT) && !Input.is_mouse_button_pressed(BUTTON_RIGHT):
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if mouse_inside_canvas:
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@ -301,6 +301,12 @@ func update_texture(layer_index : int) -> void:
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whole_image_texture.create_from_image(whole_image, 0)
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frame_texture_rect.texture = whole_image_texture
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func frame_changed(value : int) -> void:
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frame = value
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if frame_button:
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frame_button.get_node("FrameButton").frame = frame
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frame_button.get_node("FrameID").text = str(frame + 1)
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func get_layer_container(layer_index : int) -> LayerContainer:
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for container in Global.vbox_layer_container.get_children():
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if container is LayerContainer && container.i == layer_index:
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