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Added dialog with options for desaturation
Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
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6 changed files with 236 additions and 13 deletions
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@ -322,7 +322,8 @@ func image_menu_id_pressed(id : int) -> void:
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Global.dialog_open(true)
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6: # Desaturation
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DrawingAlgos.desaturate_image(image)
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Global.control.get_node("Dialogs/ImageEffects/DesaturateDialog").popup_centered()
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Global.dialog_open(true)
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7: # Outline
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show_add_outline_popup()
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