Added dialog with options for desaturation

Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
This commit is contained in:
OverloadedOrama 2020-08-01 04:24:11 +03:00
parent 6f645d996d
commit ebc9eab773
6 changed files with 236 additions and 13 deletions

View file

@ -322,7 +322,8 @@ func image_menu_id_pressed(id : int) -> void:
Global.dialog_open(true)
6: # Desaturation
DrawingAlgos.desaturate_image(image)
Global.control.get_node("Dialogs/ImageEffects/DesaturateDialog").popup_centered()
Global.dialog_open(true)
7: # Outline
show_add_outline_popup()