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Experimental shader feature: Expose shader's float uniforms to the UI
If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
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3 changed files with 86 additions and 22 deletions
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@ -7,7 +7,7 @@
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[node name="ShaderEffect" type="ConfirmationDialog"]
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margin_right = 200.0
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margin_bottom = 228.0
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rect_min_size = Vector2( 0, 0 )
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rect_min_size = Vector2( 400, 300 )
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resizable = true
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script = ExtResource( 2 )
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__meta__ = {
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@ -26,15 +26,15 @@ __meta__ = {
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}
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[node name="Label" type="Label" parent="VBoxContainer"]
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margin_right = 255.0
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margin_bottom = 48.0
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margin_right = 384.0
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margin_bottom = 31.0
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text = "This is an experimental feature and may not be included in the stable version"
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autowrap = true
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[node name="ViewportContainer" type="ViewportContainer" parent="VBoxContainer"]
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margin_top = 52.0
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margin_right = 255.0
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margin_bottom = 53.0
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margin_top = 35.0
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margin_right = 384.0
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margin_bottom = 36.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -54,24 +54,28 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="ChooseShader" type="Button" parent="VBoxContainer"]
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margin_top = 57.0
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margin_right = 255.0
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margin_bottom = 77.0
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margin_top = 40.0
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margin_right = 384.0
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margin_bottom = 60.0
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mouse_default_cursor_shape = 2
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text = "Choose Shader"
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[node name="ShaderLoadedLabel" type="Label" parent="VBoxContainer"]
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margin_top = 81.0
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margin_right = 255.0
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margin_bottom = 95.0
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margin_top = 64.0
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margin_right = 384.0
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margin_bottom = 78.0
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text = "No shader loaded!"
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autowrap = true
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[node name="ShaderParams" type="VBoxContainer" parent="VBoxContainer"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="FileDialog" type="FileDialog" parent="."]
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 263.0
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margin_bottom = 192.0
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margin_right = 392.0
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margin_bottom = 264.0
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window_title = "Open a File"
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resizable = true
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mode = 0
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