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Made the brush XDG overrides work properly\!, and consequently it works as-if the randomised brushes are separated out from all the other brushes in directories nyaaaa ^.^
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2 changed files with 218 additions and 11 deletions
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@ -166,7 +166,7 @@ func _ready() -> void:
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Global.layers_container.get_child(0).label.text = Global.layers[0][0]
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Global.layers_container.get_child(0).line_edit.text = Global.layers[0][0]
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Import.import_brushes("Brushes")
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Import.import_brushes(Global.directory_module.get_brushes_search_path_in_order())
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Global.left_color_picker.get_picker().presets_visible = false
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Global.right_color_picker.get_picker().presets_visible = false
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