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Layer buttons change depending on theme
2 theme types, dark and light. 2 types of graphics for the layer buttons for each theme type.
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parent
c159eda437
commit
f08d6c8708
87 changed files with 253 additions and 223 deletions
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@ -21,6 +21,8 @@ var right_cursor_tool_texture : ImageTexture
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var selected_pixels := []
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var image_clipboard : Image
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# warning-ignore:unused_class_variable
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var theme_type := "Dark"
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# warning-ignore:unused_class_variable
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var grid_width := 1
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# warning-ignore:unused_class_variable
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var grid_height := 1
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@ -278,11 +280,12 @@ func _ready() -> void:
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play_backwards = find_node_by_name(root, "PlayBackwards")
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frame_container = find_node_by_name(root, "FrameContainer")
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var layer_buttons = find_node_by_name(root, "LayerButtons")
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remove_layer_button = find_node_by_name(layer_buttons, "Delete_Layer")
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move_up_layer_button = find_node_by_name(layer_buttons, "Move_Up")
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move_down_layer_button = find_node_by_name(layer_buttons, "Move_Down")
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merge_down_layer_button = find_node_by_name(layer_buttons, "Merge_Down")
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vbox_layer_container = find_node_by_name(root, "VBoxLayerContainer")
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remove_layer_button = find_node_by_name(root, "RemoveLayerButton")
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move_up_layer_button = find_node_by_name(root, "MoveUpLayer")
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move_down_layer_button = find_node_by_name(root, "MoveDownLayer")
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merge_down_layer_button = find_node_by_name(root, "MergeDownLayer")
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add_palette_button = find_node_by_name(root, "AddPalette")
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remove_palette_button = find_node_by_name(root, "RemovePalette")
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@ -5,11 +5,13 @@ var i
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# warning-ignore:unused_class_variable
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var currently_selected := false
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onready var visibility_button := $VisibilityButton
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onready var visibility_button := $Layer_Visible
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onready var label := $HBoxContainer/Label
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onready var line_edit := $HBoxContainer/LineEdit
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func _ready() -> void:
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
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changed_selection()
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func _input(event : InputEvent):
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@ -69,12 +71,14 @@ func changed_selection() -> void:
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func _on_VisibilityButton_pressed() -> void:
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if Global.canvas.layers[i][3]:
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Global.canvas.layers[i][3] = false
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visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/Dark Themes/Layer_Invisible.png")
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visibility_button.texture_hover = preload("res://Assets/Graphics/Layers/Dark Themes/Layer_Invisible_Hover.png")
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visibility_button.name = "Layer_Invisible"
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible_Hover.png" % Global.theme_type)
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else:
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Global.canvas.layers[i][3] = true
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visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/Dark Themes/Layer_Visible.png")
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visibility_button.texture_hover = preload("res://Assets/Graphics/Layers/Dark Themes/Layer_Visible_Hover.png")
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visibility_button.name = "Layer_Visible"
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
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func _on_LineEdit_text_changed(new_text : String) -> void:
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Global.canvas.layers[i][2] = new_text
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@ -31,18 +31,22 @@ func change_theme(ID : int) -> void:
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var top_menu_style
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var ruler_style
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if ID == 0: #Dark Theme
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Global.theme_type = "Dark"
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main_theme = preload("res://Themes & Styles/Dark Theme/Dark Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Dark Theme/DarkTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
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elif ID == 1: #Gray Theme
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Global.theme_type = "Dark"
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main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
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elif ID == 2: #Godot's Theme
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Global.theme_type = "Dark"
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main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")
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elif ID == 3: #Gold Theme
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Global.theme_type = "Light"
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main_theme = preload("res://Themes & Styles/Gold Theme/Gold Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Gold Theme/GoldTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Gold Theme/GoldRulerStyle.tres")
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@ -58,6 +62,11 @@ func change_theme(ID : int) -> void:
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Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
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Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
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Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
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for button in get_tree().get_nodes_in_group("LayerButtons"):
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button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/%s.png" % [Global.theme_type, button.name])
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button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/%s_Hover.png" % [Global.theme_type, button.name])
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if button.texture_disabled:
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button.texture_disabled = load("res://Assets/Graphics/%s Themes/Layers/%s_Disabled.png" % [Global.theme_type, button.name])
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func _on_GridWidthValue_value_changed(value : float) -> void:
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Global.grid_width = value
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