Layer buttons change depending on theme

2 theme types, dark and light. 2 types of graphics for the layer buttons for each theme type.
This commit is contained in:
OverloadedOrama 2019-12-21 03:02:57 +02:00
parent c159eda437
commit f08d6c8708
87 changed files with 253 additions and 223 deletions

View file

@ -21,6 +21,8 @@ var right_cursor_tool_texture : ImageTexture
var selected_pixels := []
var image_clipboard : Image
# warning-ignore:unused_class_variable
var theme_type := "Dark"
# warning-ignore:unused_class_variable
var grid_width := 1
# warning-ignore:unused_class_variable
var grid_height := 1
@ -278,11 +280,12 @@ func _ready() -> void:
play_backwards = find_node_by_name(root, "PlayBackwards")
frame_container = find_node_by_name(root, "FrameContainer")
var layer_buttons = find_node_by_name(root, "LayerButtons")
remove_layer_button = find_node_by_name(layer_buttons, "Delete_Layer")
move_up_layer_button = find_node_by_name(layer_buttons, "Move_Up")
move_down_layer_button = find_node_by_name(layer_buttons, "Move_Down")
merge_down_layer_button = find_node_by_name(layer_buttons, "Merge_Down")
vbox_layer_container = find_node_by_name(root, "VBoxLayerContainer")
remove_layer_button = find_node_by_name(root, "RemoveLayerButton")
move_up_layer_button = find_node_by_name(root, "MoveUpLayer")
move_down_layer_button = find_node_by_name(root, "MoveDownLayer")
merge_down_layer_button = find_node_by_name(root, "MergeDownLayer")
add_palette_button = find_node_by_name(root, "AddPalette")
remove_palette_button = find_node_by_name(root, "RemovePalette")