Layer buttons change depending on theme

2 theme types, dark and light. 2 types of graphics for the layer buttons for each theme type.
This commit is contained in:
OverloadedOrama 2019-12-21 03:02:57 +02:00
parent c159eda437
commit f08d6c8708
87 changed files with 253 additions and 223 deletions

View file

@ -31,18 +31,22 @@ func change_theme(ID : int) -> void:
var top_menu_style
var ruler_style
if ID == 0: #Dark Theme
Global.theme_type = "Dark"
main_theme = preload("res://Themes & Styles/Dark Theme/Dark Theme.tres")
top_menu_style = preload("res://Themes & Styles/Dark Theme/DarkTopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
elif ID == 1: #Gray Theme
Global.theme_type = "Dark"
main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres")
top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
elif ID == 2: #Godot's Theme
Global.theme_type = "Dark"
main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")
elif ID == 3: #Gold Theme
Global.theme_type = "Light"
main_theme = preload("res://Themes & Styles/Gold Theme/Gold Theme.tres")
top_menu_style = preload("res://Themes & Styles/Gold Theme/GoldTopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Gold Theme/GoldRulerStyle.tres")
@ -58,6 +62,11 @@ func change_theme(ID : int) -> void:
Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
for button in get_tree().get_nodes_in_group("LayerButtons"):
button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/%s.png" % [Global.theme_type, button.name])
button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/%s_Hover.png" % [Global.theme_type, button.name])
if button.texture_disabled:
button.texture_disabled = load("res://Assets/Graphics/%s Themes/Layers/%s_Disabled.png" % [Global.theme_type, button.name])
func _on_GridWidthValue_value_changed(value : float) -> void:
Global.grid_width = value