Merge pull request #199 from luiq54/devel

Added HSV Adjust Dialog
This commit is contained in:
Manolis Papadeas 2020-04-15 16:05:44 +03:00 committed by GitHub
commit f27a3be6ae
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 365 additions and 8 deletions

View file

@ -1010,3 +1010,85 @@ func blend_rect(bg : Image, brush : Image, src_rect : Rect2, dst : Vector2) -> v
if out_color.a != 0:
bg.set_pixel(dst_x, dst_y, out_color)
brush.unlock()
func adjust_hsv(img: Image, id : int, delta : float)->void:
var selection_only:bool = !Global.selected_pixels.empty()
var layer:Image = img
layer.lock()
match id:
#Hue
0:
for i in range(layer.get_width()):
for j in range(layer.get_height()):
if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
var c: Color = layer.get_pixel(i,j)
var hue = range_lerp(c.h,0,1,-180,180)
hue = hue + delta
while(hue >= 180):
hue -= 360
while(hue < -180):
hue += 360
c.h = range_lerp(hue,-180,180,0,1)
layer.set_pixel(i,j,c)
elif(!selection_only):
var c: Color = layer.get_pixel(i,j)
var hue = range_lerp(c.h,0,1,-180,180)
hue = hue + delta
while(hue >= 180):
hue -= 360
while(hue < -180):
hue += 360
c.h = range_lerp(hue,-180,180,0,1)
layer.set_pixel(i,j,c)
#Saturation
1:
for i in range(layer.get_width()):
for j in range(layer.get_height()):
if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
var c: Color = layer.get_pixel(i,j)
var sat = c.s
if delta > 0:
sat = range_lerp(delta,0,100,c.s,1)
elif delta < 0:
sat = range_lerp(delta,-100,0,0,c.s)
c.s = sat
layer.set_pixel(i,j,c)
elif(!selection_only):
var c: Color = layer.get_pixel(i,j)
var sat = c.s
if delta > 0:
sat = range_lerp(delta,0,100,c.s,1)
elif delta < 0:
sat = range_lerp(delta,-100,0,0,c.s)
c.s = sat
layer.set_pixel(i,j,c)
#value
2:
for i in range(layer.get_width()):
for j in range(layer.get_height()):
if(selection_only and Global.selected_pixels.has(Vector2(i,j))):
var c: Color = layer.get_pixel(i,j)
var val = c.v
if delta > 0:
val = range_lerp(delta,0,100,c.v,1)
elif delta < 0:
val = range_lerp(delta,-100,0,0,c.v)
c.v = val
layer.set_pixel(i,j,c)
elif(!selection_only):
var c: Color = layer.get_pixel(i,j)
var val = c.v
if delta > 0:
val = range_lerp(delta,0,100,c.v,1)
elif delta < 0:
val = range_lerp(delta,-100,0,0,c.v)
c.v = val
layer.set_pixel(i,j,c)
layer.unlock()
pass

View file

@ -0,0 +1,96 @@
extends WindowDialog
onready var hue_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Hue
onready var sat_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Saturation
onready var val_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Value
onready var hue_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Hue
onready var sat_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Saturation
onready var val_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Value
onready var preview = $MarginContainer/VBoxContainer/TextureRect
var current_layer:Image
var preview_image:Image
var preview_texture:ImageTexture
func _ready():
current_layer = Image.new()
preview_image = Image.new()
preview_texture = ImageTexture.new()
preview_texture.flags = 0
func _on_HSVDialog_about_to_show():
current_layer = Global.canvas.layers[Global.current_layer][0]
preview_image.copy_from(current_layer)
update_preview()
func _on_Cancel_pressed():
visible = false
reset()
func _on_Apply_pressed():
Global.canvas.handle_undo("Draw")
Global.canvas.adjust_hsv(current_layer,0,hue_slider.value)
Global.canvas.adjust_hsv(current_layer,1,sat_slider.value)
Global.canvas.adjust_hsv(current_layer,2,val_slider.value)
Global.canvas.update_texture(Global.current_layer)
Global.canvas.handle_redo("Draw")
reset()
visible = false
func reset() -> void:
disconnect_signals()
hue_slider.value = 0
sat_slider.value = 0
val_slider.value = 0
hue_spinbox.value = 0
sat_spinbox.value = 0
val_spinbox.value = 0
reconnect_signals()
func update_preview() -> void:
preview_image.copy_from(current_layer)
Global.canvas.adjust_hsv(preview_image,0,hue_slider.value)
Global.canvas.adjust_hsv(preview_image,1,sat_slider.value)
Global.canvas.adjust_hsv(preview_image,2,val_slider.value)
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture
func disconnect_signals() -> void:
hue_slider.disconnect("value_changed",self,"_on_Hue_value_changed")
sat_slider.disconnect("value_changed",self,"_on_Saturation_value_changed")
val_slider.disconnect("value_changed",self,"_on_Value_value_changed")
hue_spinbox.disconnect("value_changed",self,"_on_Hue_value_changed")
sat_spinbox.disconnect("value_changed",self,"_on_Saturation_value_changed")
val_spinbox.disconnect("value_changed",self,"_on_Value_value_changed")
func reconnect_signals() -> void:
hue_slider.connect("value_changed",self,"_on_Hue_value_changed")
sat_slider.connect("value_changed",self,"_on_Saturation_value_changed")
val_slider.connect("value_changed",self,"_on_Value_value_changed")
hue_spinbox.connect("value_changed",self,"_on_Hue_value_changed")
sat_spinbox.connect("value_changed",self,"_on_Saturation_value_changed")
val_spinbox.connect("value_changed",self,"_on_Value_value_changed")
func _on_Hue_value_changed(value):
hue_spinbox.value = value
hue_slider.value = value
update_preview()
func _on_Saturation_value_changed(value):
sat_spinbox.value = value
sat_slider.value = value
update_preview()
func _on_Value_value_changed(value):
val_spinbox.value = value
val_slider.value = value
update_preview()

View file

@ -70,7 +70,8 @@ func _ready() -> void:
"Rotate Image" : 0,
"Invert colors" : 0,
"Desaturation" : 0,
"Outline" : 0
"Outline" : 0,
"Adjust Hue/Saturation/Value":0
}
var help_menu_items := {
"View Splash Screen" : 0,
@ -387,6 +388,9 @@ func image_menu_id_pressed(id : int) -> void:
7: # Outline
$OutlineDialog.popup_centered()
Global.can_draw = false
8: # HSV
$HSVDialog.popup_centered()
Global.can_draw = false
func help_menu_id_pressed(id : int) -> void:
match id: