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Replace godot-gifexporter with godot-gdgifexporter (#295)
Add exporting in a separate thread and a progress bar Remove background color option from gif export
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parent
e4aa17b01c
commit
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16 changed files with 1073 additions and 80 deletions
39
addons/gdgifexporter/converter.gd
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39
addons/gdgifexporter/converter.gd
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extends Node
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func setup(image: Image, colors: Array) -> PoolByteArray:
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var vp = VisualServer.viewport_create()
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var canvas = VisualServer.canvas_create()
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VisualServer.viewport_attach_canvas(vp, canvas)
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VisualServer.viewport_set_size(vp, image.get_width(), image.get_height())
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VisualServer.viewport_set_disable_3d(vp, true)
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VisualServer.viewport_set_usage(vp, VisualServer.VIEWPORT_USAGE_2D)
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VisualServer.viewport_set_hdr(vp, true)
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VisualServer.viewport_set_active(vp, true)
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var ci_rid = VisualServer.canvas_item_create()
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VisualServer.viewport_set_canvas_transform(vp, canvas, Transform())
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VisualServer.canvas_item_set_parent(ci_rid, canvas)
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var texture = ImageTexture.new()
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texture.create_from_image(image)
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VisualServer.canvas_item_add_texture_rect(ci_rid, Rect2(Vector2(0, 0), image.get_size()), texture)
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var shader = preload("./lookup_similar.shader")
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var mat_rid = VisualServer.material_create()
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VisualServer.material_set_shader(mat_rid, shader.get_rid())
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var lut = Image.new()
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lut.create(256, 1, false, Image.FORMAT_RGB8)
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lut.lock()
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for i in 256:
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lut.set_pixel(i, 0, Color8(colors[i][0], colors[i][1], colors[i][2]))
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var lut_tex = ImageTexture.new()
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lut_tex.create_from_image(lut)
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VisualServer.material_set_param(mat_rid, "lut", lut_tex)
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VisualServer.canvas_item_set_material(ci_rid, mat_rid)
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VisualServer.viewport_set_update_mode(vp, VisualServer.VIEWPORT_UPDATE_ONCE)
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VisualServer.viewport_set_vflip(vp, true)
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VisualServer.force_draw(false)
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image = VisualServer.texture_get_data(VisualServer.viewport_get_texture(vp))
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image.convert(Image.FORMAT_R8)
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return image.get_data()
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