mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 14:44:42 -04:00
Replace godot-gifexporter with godot-gdgifexporter (#295)
Add exporting in a separate thread and a progress bar Remove background color option from gif export
This commit is contained in:
parent
e4aa17b01c
commit
f3bce3857a
16 changed files with 1073 additions and 80 deletions
392
addons/gdgifexporter/gifexporter.gd
Normal file
392
addons/gdgifexporter/gifexporter.gd
Normal file
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@ -0,0 +1,392 @@
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extends Node
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var little_endian = preload('./little_endian.gd').new()
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var lzw = preload('./gif-lzw/lzw.gd').new()
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var used_proc_count: int = 4
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class GraphicControlExtension:
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var extension_introducer: int = 0x21
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var graphic_control_label: int = 0xf9
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var block_size: int = 4
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var packed_fields: int = 0b00001000
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var delay_time: int = 0
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var transparent_color_index: int = 0
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func _init(_delay_time: int,
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use_transparency: bool = false,
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_transparent_color_index: int = 0):
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delay_time = _delay_time
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transparent_color_index = _transparent_color_index
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if use_transparency:
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packed_fields = 0b00001001
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func to_bytes() -> PoolByteArray:
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var little_endian = preload('./little_endian.gd').new()
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var result: PoolByteArray = PoolByteArray([])
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result.append(extension_introducer)
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result.append(graphic_control_label)
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result.append(block_size)
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result.append(packed_fields)
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result += little_endian.int_to_2bytes(delay_time)
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result.append(transparent_color_index)
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result.append(0)
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return result
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class ImageDescriptor:
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var image_separator: int = 0x2c
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var image_left_position: int = 0
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var image_top_position: int = 0
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var image_width: int
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var image_height: int
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var packed_fields: int = 0b10000000
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func _init(_image_left_position: int,
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_image_top_position: int,
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_image_width: int,
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_image_height: int,
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size_of_local_color_table: int):
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image_left_position = _image_left_position
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image_top_position = _image_top_position
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image_width = _image_width
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image_height = _image_height
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packed_fields = packed_fields | (0b111 & size_of_local_color_table)
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func to_bytes() -> PoolByteArray:
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var little_endian = preload('./little_endian.gd').new()
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var result: PoolByteArray = PoolByteArray([])
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result.append(image_separator)
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result += little_endian.int_to_2bytes(image_left_position)
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result += little_endian.int_to_2bytes(image_top_position)
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result += little_endian.int_to_2bytes(image_width)
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result += little_endian.int_to_2bytes(image_height)
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result.append(packed_fields)
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return result
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class LocalColorTable:
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var colors: Array = []
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func log2(value: float) -> float:
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return log(value) / log(2.0)
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func get_size() -> int:
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if colors.size() <= 1:
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return 0
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return int(ceil(log2(colors.size()) - 1))
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func to_bytes() -> PoolByteArray:
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var result: PoolByteArray = PoolByteArray([])
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for v in colors:
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result.append(v[0])
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result.append(v[1])
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result.append(v[2])
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if colors.size() != int(pow(2, get_size() + 1)):
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for i in range(int(pow(2, get_size() + 1)) - colors.size()):
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result += PoolByteArray([0, 0, 0])
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return result
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class ApplicationExtension:
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var extension_introducer: int = 0x21
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var extension_label: int = 0xff
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var block_size: int = 11
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var application_identifier: PoolByteArray
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var appl_authentication_code: PoolByteArray
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var application_data: PoolByteArray
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func _init(_application_identifier: String,
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_appl_authentication_code: String):
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application_identifier = _application_identifier.to_ascii()
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appl_authentication_code = _appl_authentication_code.to_ascii()
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func to_bytes() -> PoolByteArray:
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var result: PoolByteArray = PoolByteArray([])
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result.append(extension_introducer)
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result.append(extension_label)
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result.append(block_size)
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result += application_identifier
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result += appl_authentication_code
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result.append(application_data.size())
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result += application_data
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result.append(0)
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return result
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class ImageData:
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var lzw_minimum_code_size: int
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var image_data: PoolByteArray
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func to_bytes() -> PoolByteArray:
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var result: PoolByteArray = PoolByteArray([])
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result.append(lzw_minimum_code_size)
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var block_size_index: int = 0
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var i: int = 0
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var data_index: int = 0
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while data_index < image_data.size():
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if i == 0:
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result.append(0)
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block_size_index = result.size() - 1
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result.append(image_data[data_index])
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result[block_size_index] += 1
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data_index += 1
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i += 1
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if i == 254:
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i = 0
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if not image_data.empty():
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result.append(0)
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return result
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class ConvertedImage:
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var image_converted_to_codes: PoolByteArray
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var color_table: Array
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var transparency_color_index: int
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var width: int
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var height: int
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class ConvertionResult:
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var converted_image: ConvertedImage = ConvertedImage.new()
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var error: int = Error.OK
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func with_error_code(_error: int) -> ConvertionResult:
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error = _error
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return self
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class ThreadWriteFrameResult:
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var frame_data: PoolByteArray = PoolByteArray([])
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var error: int = Error.OK
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func with_error_code(_error: int) -> ThreadWriteFrameResult:
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error = _error
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return self
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enum Error {
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OK = 0,
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EMPTY_IMAGE = 1,
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BAD_IMAGE_FORMAT = 2
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}
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# File data and Header
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var data: PoolByteArray = 'GIF'.to_ascii() + '89a'.to_ascii()
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func _init(_width: int, _height: int):
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# Logical Screen Descriptor
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var width: int = _width
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var height: int = _height
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# not Global Color Table Flag
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# Color Resolution = 8 bits
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# Sort Flag = 0, not sorted.
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# Size of Global Color Table set to 0
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# because we'll use only Local Tables
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var packed_fields: int = 0b01110000
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var background_color_index: int = 0
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var pixel_aspect_ratio: int = 0
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data += little_endian.int_to_2bytes(width)
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data += little_endian.int_to_2bytes(height)
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data.append(packed_fields)
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data.append(background_color_index)
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data.append(pixel_aspect_ratio)
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var application_extension: ApplicationExtension = ApplicationExtension.new(
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"NETSCAPE",
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"2.0")
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application_extension.application_data = PoolByteArray([1, 0, 0])
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data += application_extension.to_bytes()
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func calc_delay_time(frame_delay: float) -> int:
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return int(ceil(frame_delay / 0.01))
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func color_table_to_indexes(colors: Array) -> PoolByteArray:
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var result: PoolByteArray = PoolByteArray([])
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for i in range(colors.size()):
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result.append(i)
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return result
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func find_color_table_if_has_less_than_256_colors(image: Image) -> Dictionary:
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image.lock()
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var result: Dictionary = {}
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var image_data: PoolByteArray = image.get_data()
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for i in range(0, image_data.size(), 4):
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var color: Array = [int(image_data[i]), int(image_data[i + 1]), int(image_data[i + 2]), int(image_data[i + 3])]
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if not color in result:
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result[color] = result.size()
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if result.size() > 256:
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break
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image.unlock()
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return result
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func change_colors_to_codes(image: Image,
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color_palette: Dictionary,
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transparency_color_index: int) -> PoolByteArray:
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image.lock()
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var image_data: PoolByteArray = image.get_data()
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var result: PoolByteArray = PoolByteArray([])
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for i in range(0, image_data.size(), 4):
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var color: Array = [int(image_data[i]), int(image_data[i + 1]), int(image_data[i + 2]), int(image_data[i + 3])]
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if color in color_palette:
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if color[3] == 0 and transparency_color_index != -1:
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result.append(transparency_color_index)
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else:
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result.append(color_palette[color])
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else:
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result.append(0)
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push_warning('change_colors_to_codes: color not found! [%d, %d, %d, %d]' % color)
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image.unlock()
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return result
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func sum_color(color: Array) -> int:
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return color[0] + color[1] + color[2] + color[3]
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func find_transparency_color_index(color_table: Dictionary) -> int:
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for color in color_table:
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if sum_color(color) == 0:
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return color_table[color]
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return -1
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func find_transparency_color_index_for_quantized_image(color_table: Array) -> int:
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for i in range(color_table.size()):
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if sum_color(color_table[i]) == 0:
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return i
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return -1
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func make_sure_color_table_is_at_least_size_4(color_table: Array) -> Array:
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var result := [] + color_table
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if color_table.size() < 4:
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for i in range(4 - color_table.size()):
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result.append([0, 0, 0, 0])
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return result
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func convert_image(image: Image, quantizator) -> ConvertionResult:
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var result := ConvertionResult.new()
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# check if image is of good format
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if image.get_format() != Image.FORMAT_RGBA8:
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return result.with_error_code(Error.BAD_IMAGE_FORMAT)
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# check if image isn't empty
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if image.is_empty():
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return result.with_error_code(Error.EMPTY_IMAGE)
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var found_color_table: Dictionary = find_color_table_if_has_less_than_256_colors(
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image)
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var image_converted_to_codes: PoolByteArray
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var transparency_color_index: int = -1
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var color_table: Array
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if found_color_table.size() <= 256: # we don't need to quantize the image.
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# exporter images always try to include transparency because I'm lazy.
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transparency_color_index = find_transparency_color_index(found_color_table)
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if transparency_color_index == -1 and found_color_table.size() <= 255:
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found_color_table[[0, 0, 0, 0]] = found_color_table.size()
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transparency_color_index = found_color_table.size() - 1
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image_converted_to_codes = change_colors_to_codes(
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image, found_color_table, transparency_color_index)
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color_table = make_sure_color_table_is_at_least_size_4(found_color_table.keys())
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else: # we have to quantize the image.
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var quantization_result: Array = quantizator.quantize_and_convert_to_codes(image)
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image_converted_to_codes = quantization_result[0]
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color_table = quantization_result[1]
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# don't find transparency index if the quantization algorithm
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# provides it as third return value
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if quantization_result.size() == 3:
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transparency_color_index = 0 if quantization_result[2] else -1
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else:
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transparency_color_index = find_transparency_color_index_for_quantized_image(quantization_result[1])
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result.converted_image.image_converted_to_codes = image_converted_to_codes
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result.converted_image.color_table = color_table
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result.converted_image.transparency_color_index = transparency_color_index
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result.converted_image.width = image.get_width()
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result.converted_image.height = image.get_height()
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return result.with_error_code(Error.OK)
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func write_frame(image: Image, frame_delay: float, quantizator) -> int:
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var converted_image_result := convert_image(image, quantizator)
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if converted_image_result.error != Error.OK:
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return converted_image_result.error
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var converted_image := converted_image_result.converted_image
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return write_frame_from_conv_image(converted_image, frame_delay)
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func write_frame_from_conv_image(converted_image: ConvertedImage,
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frame_delay: float) -> int:
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var delay_time := calc_delay_time(frame_delay)
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var color_table_indexes = color_table_to_indexes(converted_image.color_table)
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var compressed_image_result: Array = lzw.compress_lzw(
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converted_image.image_converted_to_codes, color_table_indexes)
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var compressed_image_data: PoolByteArray = compressed_image_result[0]
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var lzw_min_code_size: int = compressed_image_result[1]
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var table_image_data_block: ImageData = ImageData.new()
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table_image_data_block.lzw_minimum_code_size = lzw_min_code_size
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table_image_data_block.image_data = compressed_image_data
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var local_color_table: LocalColorTable = LocalColorTable.new()
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local_color_table.colors = converted_image.color_table
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var image_descriptor: ImageDescriptor = ImageDescriptor.new(0, 0,
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converted_image.width,
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converted_image.height,
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local_color_table.get_size())
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var graphic_control_extension: GraphicControlExtension
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if converted_image.transparency_color_index != -1:
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graphic_control_extension = GraphicControlExtension.new(
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delay_time, true, converted_image.transparency_color_index)
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else:
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graphic_control_extension = GraphicControlExtension.new(
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delay_time, false, 0)
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data += graphic_control_extension.to_bytes()
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data += image_descriptor.to_bytes()
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data += local_color_table.to_bytes()
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data += table_image_data_block.to_bytes()
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return Error.OK
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func scale_conv_image(converted_image: ConvertedImage, scale_factor: int) -> ConvertedImage:
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var result = ConvertedImage.new()
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result.image_converted_to_codes = PoolByteArray([])
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result.color_table = converted_image.color_table.duplicate()
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result.transparency_color_index = converted_image.transparency_color_index
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result.width = converted_image.width * scale_factor
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result.height = converted_image.height * scale_factor
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for y in range(converted_image.height):
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var row := PoolByteArray([])
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for x in range(converted_image.width):
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for i in range(scale_factor):
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row.append(converted_image.image_converted_to_codes[(y * converted_image.width) + x])
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for i in range(scale_factor):
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result.image_converted_to_codes += row
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row = PoolByteArray([])
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return result
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func export_file_data() -> PoolByteArray:
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return data + PoolByteArray([0x3b])
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