mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 22:44:42 -04:00
Remove trailing whitespace and ensure newlines at end of files
This commit is contained in:
parent
c08561b92b
commit
f407de234b
10 changed files with 112 additions and 115 deletions
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@ -19,7 +19,7 @@ func _ready() -> void:
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
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OS.set("min_window_size", Vector2(1024, 600))
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var file_menu_items := {
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"New..." : KEY_MASK_CTRL + KEY_N,
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"Open..." : KEY_MASK_CTRL + KEY_O,
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@ -50,7 +50,7 @@ func _ready() -> void:
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var edit_menu : PopupMenu = Global.edit_menu.get_popup()
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view_menu = Global.view_menu.get_popup()
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var help_menu : PopupMenu = Global.help_menu.get_popup()
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var i = 0
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for item in file_menu_items.keys():
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file_menu.add_item(item, i, file_menu_items[item])
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@ -67,12 +67,12 @@ func _ready() -> void:
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for item in help_menu_items.keys():
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help_menu.add_item(item, i, help_menu_items[item])
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i += 1
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file_menu.connect("id_pressed", self, "file_menu_id_pressed")
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edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
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view_menu.connect("id_pressed", self, "view_menu_id_pressed")
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help_menu.connect("id_pressed", self, "help_menu_id_pressed")
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var root = get_tree().get_root()
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#Node, left mouse shortcut, right mouse shortcut
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tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"])
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@ -81,15 +81,15 @@ func _ready() -> void:
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tools.append([Global.find_node_by_name(root, "PaintAllPixelsSameColor"), "left_paint_all_tool", "right_paint_all_tool"])
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tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"])
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tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"])
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for t in tools:
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t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
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#Options for Import
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import_as_new_frame = CheckBox.new()
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import_as_new_frame.text = "Import as new frame?"
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$ImportSprites.get_vbox().add_child(import_as_new_frame)
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#Options for Export
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export_all_frames = CheckBox.new()
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export_all_frames.text = "Export all frames?"
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@ -100,7 +100,7 @@ func _ready() -> void:
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$ExportSprites.get_vbox().add_child(export_all_frames)
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$ExportSprites.get_vbox().add_child(export_as_single_file)
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$ExportSprites.get_vbox().add_child(export_vertical_spritesheet)
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func _input(event):
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for t in tools: #Handle tool shortcuts
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@ -156,16 +156,16 @@ func edit_menu_id_pressed(id : int) -> void:
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while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)):
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i += 1
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used_rect = Global.canvas.layers[i][0].get_used_rect()
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#Merge all layers with content
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for j in range(Global.canvas.layers.size() - 1, i, -1):
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if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0):
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used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect())
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#If no layer has any content, just return
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if used_rect == Rect2(0, 0, 0, 0):
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return
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#Loop through all the layers to crop them
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for j in range(Global.canvas.layers.size() - 1, -1, -1):
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var sprite := Image.new()
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@ -173,7 +173,7 @@ func edit_menu_id_pressed(id : int) -> void:
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Global.canvas.layers[j][0] = sprite
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Global.canvas.layers[j][0].lock()
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Global.canvas.update_texture(j)
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var width = Global.canvas.layers[0][0].get_width()
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var height = Global.canvas.layers[0][0].get_height()
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Global.canvas.size = Vector2(width, height).floor()
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@ -219,7 +219,7 @@ func _on_CreateNewImage_confirmed() -> void:
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clear_canvases()
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Global.canvas = load("res://Prefabs/Canvas.tscn").instance()
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Global.canvas.size = Vector2(width, height).floor()
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Global.canvas_parent.add_child(Global.canvas)
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Global.canvases.append(Global.canvas)
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Global.current_frame = 0
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@ -246,10 +246,10 @@ func _on_OpenSprite_file_selected(path) -> void:
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Global.canvas = canvas
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var width := file.get_16()
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var height := file.get_16()
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var layer := 0
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var layer_line := file.get_line()
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while layer_line == "-":
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var buffer := file.get_buffer(width * height * 4)
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var image := Image.new()
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@ -260,14 +260,14 @@ func _on_OpenSprite_file_selected(path) -> void:
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canvas.layers.append([image, tex, "Layer %s" % layer, true])
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layer_line = file.get_line()
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layer += 1
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canvas.size = Vector2(width, height)
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Global.canvases.append(canvas)
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canvas.frame = frame
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Global.canvas_parent.add_child(canvas)
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frame_line = file.get_line()
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frame += 1
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Global.current_frame = frame - 1
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#Load tool options
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Global.left_color_picker.color = file.get_var()
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@ -282,11 +282,11 @@ func _on_OpenSprite_file_selected(path) -> void:
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Global.left_color_picker.get_picker().add_preset(color)
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for color in right_palette:
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Global.right_color_picker.get_picker().add_preset(color)
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#Load custom brushes
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Global.custom_brushes.clear()
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Global.remove_brush_buttons()
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var brush_line := file.get_line()
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while brush_line == "/":
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var b_width := file.get_16()
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@ -297,7 +297,7 @@ func _on_OpenSprite_file_selected(path) -> void:
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Global.custom_brushes.append(image)
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Global.create_brush_button(image)
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brush_line = file.get_line()
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file.close()
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func _on_SaveSprite_file_selected(path) -> void:
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@ -315,7 +315,7 @@ func _on_SaveSprite_file_selected(path) -> void:
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file.store_buffer(layer[0].get_data())
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file.store_line("END_LAYERS")
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file.store_line("END_FRAMES")
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#Save tool options
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var left_color := Global.left_color_picker.color
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var right_color := Global.right_color_picker.color
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@ -341,7 +341,7 @@ func _on_SaveSprite_file_selected(path) -> void:
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func _on_ImportSprites_files_selected(paths) -> void:
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if !import_as_new_frame.pressed: #If we're not adding a new frame, delete the previous
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clear_canvases()
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#Find the biggest image and let it handle the camera zoom options
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var max_size : Vector2
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var biggest_canvas : Canvas
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@ -369,10 +369,10 @@ func _on_ImportSprites_files_selected(paths) -> void:
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else:
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if canvas.size > max_size:
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biggest_canvas = canvas
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else:
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OS.alert("Can't load file")
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i += 1
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Global.current_frame = i - 1
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Global.canvas = Global.canvases[Global.canvases.size() - 1]
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@ -385,7 +385,7 @@ func _on_ImportSprites_files_selected(paths) -> void:
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else:
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Global.remove_frame_button.disabled = true
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Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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func clear_canvases() -> void:
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for child in Global.vbox_layer_container.get_children():
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if child is PanelContainer:
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@ -454,7 +454,7 @@ func save_spritesheet() -> void:
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dst += Vector2(0, canvas.size.y)
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else:
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dst += Vector2(canvas.size.x, 0)
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var err = whole_image.save_png(current_export_path)
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if err != OK:
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OS.alert("Can't save file")
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@ -468,7 +468,7 @@ func _on_ViewportContainer_mouse_entered() -> void:
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func _on_ViewportContainer_mouse_exited() -> void:
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Global.has_focus = false
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func _can_draw_true() -> void:
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Global.can_draw = true
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func _can_draw_false() -> void:
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@ -495,7 +495,7 @@ func _on_ScaleImage_confirmed() -> void:
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Global.canvas.layers[i][0] = sprite
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Global.canvas.layers[i][0].lock()
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Global.canvas.update_texture(i)
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Global.canvas.size = Vector2(width, height).floor()
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Global.canvas.camera_zoom()
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@ -526,15 +526,15 @@ func _on_MoveDownLayer_pressed() -> void:
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func change_layer_order(rate : int) -> void:
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var change = Global.canvas.current_layer_index + rate
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var temp = Global.canvas.layers[Global.canvas.current_layer_index]
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Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change]
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Global.canvas.layers[change] = temp
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Global.canvas.generate_layer_panels()
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Global.canvas.current_layer_index = change
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Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection()
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func _on_CloneLayer_pressed() -> void:
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add_layer(false)
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@ -570,7 +570,7 @@ func _on_AddFrame_pressed() -> void:
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Global.canvases.append(canvas)
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Global.current_frame = Global.canvases.size() - 1
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Global.canvas = canvas
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Global.canvas_parent.add_child(canvas)
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Global.remove_frame_button.disabled = false
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Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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@ -614,7 +614,7 @@ func _on_CloneFrame_pressed() -> void:
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Global.canvases.append(canvas)
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Global.current_frame = Global.canvases.size() - 1
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Global.canvas = canvas
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Global.canvas_parent.add_child(canvas)
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Global.remove_frame_button.disabled = false
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Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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@ -630,21 +630,21 @@ func _on_MoveFrameRight_pressed() -> void:
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func change_frame_order(rate : int) -> void:
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var frame_button = Global.frame_container.get_node("Frame_%s" % Global.current_frame)
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var change = Global.current_frame + rate
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var temp = Global.canvases[Global.current_frame]
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Global.canvases[Global.current_frame] = Global.canvases[change]
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Global.canvases[change] = temp
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#Clear frame button names first, to avoid duplicates like two Frame_0s
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for canvas in Global.canvases:
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canvas.frame_button.name = "frame"
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for canvas in Global.canvases:
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canvas.frame = Global.canvases.find(canvas)
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canvas.frame_button.name = "Frame_%s" % canvas.frame
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canvas.frame_button.get_node("FrameButton").frame = canvas.frame
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canvas.frame_button.get_node("FrameID").text = str(canvas.frame + 1)
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Global.current_frame = change
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Global.frame_container.move_child(frame_button, Global.current_frame)
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Global.canvas_parent.move_child(Global.canvas, Global.current_frame)
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@ -669,7 +669,7 @@ func _on_LoopAnim_pressed() -> void:
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func _on_PlayForward_toggled(button_pressed) -> void:
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Global.play_backwards.pressed = false
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Global.play_backwards.text = "Play Backwards"
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if button_pressed:
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Global.play_forward.text = "Stop"
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$AnimationTimer.wait_time = 1 / fps
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@ -682,7 +682,7 @@ func _on_PlayForward_toggled(button_pressed) -> void:
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func _on_PlayBackwards_toggled(button_pressed) -> void:
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Global.play_forward.pressed = false
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Global.play_forward.text = "Play Forward"
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if button_pressed:
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Global.play_backwards.text = "Stop"
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$AnimationTimer.wait_time = 1 / fps
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@ -709,7 +709,7 @@ func _on_AnimationTimer_timeout() -> void:
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2: #Ping pong loop
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animation_forward = false
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_on_AnimationTimer_timeout()
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else:
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if Global.current_frame > 0:
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Global.current_frame -= 1
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@ -726,7 +726,7 @@ func _on_AnimationTimer_timeout() -> void:
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2: #Ping pong loop
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animation_forward = true
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_on_AnimationTimer_timeout()
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Global.change_frame()
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func _on_FPSValue_value_changed(value) -> void:
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@ -781,4 +781,4 @@ func _on_LeftVerticalMirroring_toggled(button_pressed) -> void:
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func _on_RightHorizontalMirroring_toggled(button_pressed) -> void:
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Global.right_horizontal_mirror = button_pressed
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func _on_RightVerticalMirroring_toggled(button_pressed) -> void:
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Global.right_vertical_mirror = button_pressed
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Global.right_vertical_mirror = button_pressed
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