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Changed transparent background and default clear color for Godot's theme
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parent
c6ded721d1
commit
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6 changed files with 19 additions and 3 deletions
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@ -207,7 +207,7 @@ func _ready() -> void:
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undo_redo = UndoRedo.new()
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transparent_background = ImageTexture.new()
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transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
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transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Dark.png"), 0)
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image_clipboard = Image.new()
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var root = get_tree().get_root()
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@ -39,7 +39,7 @@ func change_theme(ID : int) -> void:
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ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
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elif ID == 1: #Gray Theme
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Global.theme_type = "Dark"
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Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
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Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Gray.png"), 0)
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VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
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main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres")
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@ -47,7 +47,7 @@ func change_theme(ID : int) -> void:
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elif ID == 2: #Godot's Theme
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Global.theme_type = "Dark"
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Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
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VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
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VisualServer.set_default_clear_color(Color(0.27451, 0.278431, 0.305882))
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main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")
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