Changed transparent background and default clear color for Godot's theme

This commit is contained in:
OverloadedOrama 2019-12-21 05:03:57 +02:00
parent c6ded721d1
commit f4a62f227f
6 changed files with 19 additions and 3 deletions

View file

@ -207,7 +207,7 @@ func _ready() -> void:
undo_redo = UndoRedo.new()
transparent_background = ImageTexture.new()
transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Dark.png"), 0)
image_clipboard = Image.new()
var root = get_tree().get_root()

View file

@ -39,7 +39,7 @@ func change_theme(ID : int) -> void:
ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
elif ID == 1: #Gray Theme
Global.theme_type = "Dark"
Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Gray.png"), 0)
VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres")
top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres")
@ -47,7 +47,7 @@ func change_theme(ID : int) -> void:
elif ID == 2: #Godot's Theme
Global.theme_type = "Dark"
Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
VisualServer.set_default_clear_color(Color(0.27451, 0.278431, 0.305882))
main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")