Made "TimelineSeconds" update when FPS value changes

Also made it a bit smaller
This commit is contained in:
OverloadedOrama 2020-01-04 04:16:50 +02:00
parent 9838a94f83
commit f57ea4d64f
4 changed files with 5 additions and 2 deletions

View file

@ -194,6 +194,7 @@ var current_frame_label : Label
var loop_animation_button : BaseButton
var play_forward : BaseButton
var play_backwards : BaseButton
var timeline_seconds : Control
var frame_container : HBoxContainer
var vbox_layer_container : VBoxContainer
@ -305,6 +306,7 @@ func _ready() -> void:
loop_animation_button = find_node_by_name(root, "LoopAnim")
play_forward = find_node_by_name(root, "PlayForward")
play_backwards = find_node_by_name(root, "PlayBackwards")
timeline_seconds = find_node_by_name(root, "TimelineSeconds")
frame_container = find_node_by_name(root, "FrameContainer")
var layer_stuff_container = find_node_by_name(root, "LayerVBoxContainer")