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Made "TimelineSeconds" update when FPS value changes
Also made it a bit smaller
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4 changed files with 5 additions and 2 deletions
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@ -194,6 +194,7 @@ var current_frame_label : Label
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var loop_animation_button : BaseButton
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var play_forward : BaseButton
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var play_backwards : BaseButton
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var timeline_seconds : Control
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var frame_container : HBoxContainer
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var vbox_layer_container : VBoxContainer
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@ -305,6 +306,7 @@ func _ready() -> void:
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loop_animation_button = find_node_by_name(root, "LoopAnim")
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play_forward = find_node_by_name(root, "PlayForward")
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play_backwards = find_node_by_name(root, "PlayBackwards")
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timeline_seconds = find_node_by_name(root, "TimelineSeconds")
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frame_container = find_node_by_name(root, "FrameContainer")
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var layer_stuff_container = find_node_by_name(root, "LayerVBoxContainer")
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